This is how you create a chararacter in TSOY. (updated for Revised edition on May 8, 2006)
- Think a little about the kind of story you want to tell with this character.
- An idea of where your character is from, and what race they are.
- A few - and I mean a few - sentences about who your character is and what he cares about.
- A description of your character's appearance, also short.
- A name. This is totally not optional. Pick a name before you write a number.
- Split 11 dice between the three attribute pools, with a minimum of 1 and maximum of 7: Vigor, Instinct, and Reason.
- All characters start with three innate abilities; Write down all three of these and select ranks for them. Set one at Adept, one at Competent, and one at Unskilled.
- Endure (Vigor) - measure of ability to push through pain and fatigue; tests of physical endurance
- React (Instinct) - measure of character's quickness of body and mind
- Resist (Reason) - measure of the strength of a character's will
- Choose additional Abilities from your setting list. You should choose one at Adept and three at Competent for a starting character. All other abilities are considered Unskilled.
- Choose one Secret.
- Choose one Key.
- Determine the number of starting Advances, usually set by the GM. Usually this number is 5. You will earn earn additional advances during play through collecting experience.
- Spend your advances to improve your character in some way. You cannot choose the same kind of advance twice in a row. Each use of an advance can do one of the following:
- Increase by one the maximum size of one of the character's Pools.
- Increase an Unskilled Ability to Competent.
- Add one Secret to the character.
- Add one Key to the character.
- Use additional Advances to raise Abilities higher than Competent.
- 1 Advance = Unskilled -> Competent
- 2 Advances = Competent -> Adept
- 3 Advances = Adept -> Master
- 4 Advances = Master -> Grand Master
Mandatory Abilities, Secrets and Keys
Do species abilities/secrets/keys that are mandatory cost advances in character creation?
Mandatory stuff *does* cost advances. Them's the breaks. [1]
Advancement
''Does buying something that costs more than one advance still only count as one advance in a row?
Yes. [2]