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This is a short description of conflict resolution for TSOY. Revised Edition Cheat SheetThe ability checkFind an ability appropriate to the action your character is taking. Roll three Fudge dice plus any bonus or penalty dice. (NOTE: Gift or Pool dice can also be added after the roll.)
Apply the dice to your ability. The result is your Success Level (SL). Success Levels Success Level Descriptor 0 Failure 1 Marginal 2 Good 3 Great 4 Amazing 5 Legendary 6 Ultimate 7 Transcendent Pools: You can always spend one point from your ability's associated pool to get one bonus die on the ability check. This is limited to one bonus die per ability check. Using abilities together: Two or more abilities can be used to accomplish a complex action. Determine the order of importance of each, then roll from least to greatest. The SL is the number of bonus dice granted to the next check. The Story Guide will determine if any Failures abort the whole action. Characters working together: Decide order of actions and roll ability checks; bonus dice go to the next roller (failure gives next roller a penalty die). Same or similar abilities go in order from highest to lowest rank; penalty dice from the Story Guide on that ability apply to all rolls with that ability. Unopposed ability checkA conflict involving one person, i.e. climbing a wall.
Competitive ability checkTwo or more characters attempting the same task, trying to outdo each other.
Resisted ability checkTwo characters attempting tasks that cancel each other out.
SurpriseIf one character gains surprise over another, the surpriser automatically applies his or her intention to the surprised, who can Bring Down the Pain. Bringing Down the PainAny player can Bring Down the Pain if he or she doesn’t like the result of an ability check (success or failure) or wants to permanently kill a named NPC.
Once Bringing Down the Pain ends, apply intentions and shake harm down. |