Character
Name: Dubro
Species: Ratkin
Culture: Zaru Swamps
Advances: 10
Experience:
Advance Notes
- Advance 1: Secret: Rat Vision
- Advance 2: Ability Raise
- Advance 3: Secret: Mighty Blow
- Advance 4: Raise Vigor Pool +1
- Advance 5: Ability Raise
- Advance 6: Secret: the Unwalked Path
- Advance 7: Ability Raise
- Advance 8: Key of the Guardian
- Advance 9: Secret: Ratling Companion
- Advance 10: Advance (banked)
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Abilities
Innate Abilities
Endure (V): Competent (1)
React (I): Adept (2)
Resist (R): Untrained (0)
Litter Bond (I): Untrained? (0)
Grand Master (4)
Master (3)
Adept (2)
Machete-fighting (V)
Competent (1)
Complex Crafts (Traps) (R)
Guerilla Warfare (I)
Woodcraft (R)
Stealth (I)
Tooth & Claw (Scrapping - I)
Alpha Male (I)
Untrained (0)
Lie (R)
Athletics (V)
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Pools
Vigor: 4 [ ] [ ] [ ] [ ]
Instinct: 5 [ ] [ ] [ ] [ ] [ ]
Reason: 3 [ ] [ ] [ ]
Harm
Bruised: [1] (v) (i) (r)
[2] (v) (i) (r)
[3] (v) (i) (r)
Bloodied: [4] (v) (i) (r)
[5] (v) (i) (r)
Broken: [6] (v) (i) (r)
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Weapons and Armor
Heavy Machete
Leather cuirass
Bow/arrows
Other Equipment
Small book of translated Zu koans
Jug of Rice wine
Carry-pack for The Child
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Secrets
- Secret of Rat Familiarity
- Secret of Rat Vision
- Secret of Mighty Blow (Spend Vigor to raise damage)
- Secret of the Unwalked Path (Resist tracking with Woodcraft (1 Instinct)
- Secret of the Ratling Companion (the Child, exposed to Dubro's violent lifestyle): Old Version -- Power 2, Prowess 5, Senses 3, Brain 1, Endure 2)
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Keys
Key of Bloodlust (1xp for beating someone in battle, 3xp for beating someone dangerous)
Key of the Guardian (1xp if character is present in scene, 2xp when they influence a decision, 5xp if I rescue them from harm) -- (Dubro has sworn to raise and protect the last surviving child from his Ammeni-annihilated Litter. He brings The Child with him on all of his missions and is, by example, teaching the pup the ways of battle.)
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