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Suggested addition to the game: Add the Sorcerer-esque notion of "holding" successes from one contest and doling them out when dealing with follow on conflicts in the future.

That's in there! (Ok, I know of what you speak - and it's kind of in there. I give an example with the Secret of Blessing. You can easily do this just by making your own Secret that follows the same basic premise.

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Page last modified on September 06, 2006, at 01:52 AM by DoyceTesterman

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