Abilities
Innate Abilities
Athletics (Vigor)
Reaction (Instinct): 2
Resist(Reason)
Stay Up (Special) 3
Litter bond (I)
Artistic Abilities
Create (I): 1
Music (I): 3 (fish-singing)
Craft Abilities
Fine Crafts (I): 2 (+1) (Weaving)
Fighting Abilities
First Aid (R): 1
Scrapping (I)
Battle (R)
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Illicit Abilities
Stealth (I): 2
Theft (I)
Lie (R)
Streetwise (R)
Outdoor Abilities
Climbing (V)
Aim (V): 2
Woodcraft (R): 3
Animal Ken (I): 3
Boating (R): 1
Priestly Abilities
Zu: 2
Social Abilities
Sway (I): 1
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Pools
Vigor: 3
Instinct: 6
Reason : 5
Advances: 10
Experience:
Damage:
Bloodied?:
Broken?:
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Secrets
Secret of Rat Familiarity (use animal ken on rats & speak to rats)
Secret of Zu
Additional Zu words:
Fear (Dread, Fear, Afraid)
Flow (Fluid, Flow, Fluid)
Multiply (Myriad, Multiply, Multiple)
Secret of Fish Singing (Hypnotize with 1 point Instinct spent and roll against animal ken and/or Singing). Talk to fish at will.
Keys
Key of the Coward
'Key of the Mission: get the Zu back to a 'good' master.
Weapons and Armor
Other Equipment
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Notes
- Advance 1: Secret of Fish Singing
- Advance 2: Secret of Zu
- Advance 3: Zu Word: Flow
- Advance 4: +1 to two "B" skills
- Advance 5: +1 to Vigor
- Advance 6: Zu Word: Fear
- Advance 7: +1 to Reason
- Advance 8: +1 to Vigor
- Advance 9: Zu Word: Multiple
- Advance 10: Key of the Mission
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