Abilities
Innate Abilities
Athletics (Vigor)
Reaction (Instinct): 4
Resist(Reason)
Stay Up (Special) 3 (note speciality)
Artistic Abilities
Freeload (Instinct): 1
Craft Abilities
Haggling (Instinct): 1
Fighting Abilities
Scrapping (Instinct): 1
Sword & Shield Infantry (Vigor): 5
Battle (Reason): 2
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Illicit Abilities
Stealth (I)
Theft (I)
Lie (R)
Streetwise (Reason): 2
Outdoor Abilities
Climbing (V)
Aim (V): 2
Woodcraft (R)
Scrounging (R): 3
Priestly Abilities
Discern Truth (Reason): 1
Orate (Instinct): 2
Social Abilities
Sway (I): 1
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Pools
Vigor: 4
Instinct: 7
Reason : 3
Advances: 10
Experience:
Damage:
Bloodied?:
Broken?:
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Secrets
Secret of Contacts (Can't remember the name)
Secret of Throwing
Secret of Speciality (Stay up vs. poisons, alchohol, and drugs)
Secret of the Commander (Use Orate to bestow bonuses on the troops, as per Secret of Blessing)
Keys
Key of Commander (1xp every time the troops are in a scene (max of 3 per sesssion), 3xp when their presence influences my decision, 5 xp when I am harmed or at great risk in protecting the troops)
Weapons and Armor
Sword and shield
Leather and chain shirt
Crossbow and bolts
Other Equipment
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Notes
- Advance 1: Raise Instinct +1
- Advance 2: +3 to A abilities.
- Advance 3: Secret of Throwing
- Advance 4: +2 to B abilities
- Advance 5: Raise Vigor +1
- Advance 6: Secret of Carousing (Speciality: Stay Up)
- Advance 7: Secret of the Commander)
- Advance 8: +1 to C abilities
- Advance 9: +3 to A abilities.
- Advance 10: +1 to C abilities
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