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Here's revised pool refreshment rules, straight from the Revised rules: Whenever a pool is not at its full level, it can be refreshed, restoring it to its full level by the character performing an in-game action.
Vigor is refreshed whenever your character engages in an act of physical exertion (including physical abuse, such as drugs, drinking, staying out all night) with another character, specifically for the intent of enjoying yourself.
Instinct is refreshed whenever your character engages in an act of social pleasure (examples: a date, going to a party, playing a game of chance) with another character.
Reason is refreshed whenever your character engages in an act of intellectual stimulation (examples: a night at the opera, a philosophical debate, playing a game of skill) with another character.
Clinton, on Refreshing PoolsStories need breathers, little places where you can sit back and watch the character doing something unnecessary but fun. Here's an example: in "Rogues in the House," Conan and another guy are going to go kill this evil priest. (And then they find a monkey! But, anyway...) Before they do so, though, Conan goes to visit his ex-girlfriend who got him thrown in jail. As she's all "Honey, I didn't know..." he picks her up and throws her off a second-story balcony into the sludge pit (full of poop) below. So unnecessary. So incredibly great to see Conan in all his foolish glory. So, that's the first reason for pool refreshment. The other is that these breathers will turn into catalysts. Note that most of them involve other people. You've got to get NP Cs engaged to really refresh your pools. I think I see the confusion as I type that. Compare this to Vampire for a sec. In Vampire, you've got to drink blood to "refresh your pool." In every game I've played, that never really happens. You never actually play out a hunt - you might just say "my character goes hunting for the evening." In TSOY, the Story Guide - and this is his job - can't let the players get away with that. You have to engage NP Cs to refresh, which will probably enhance the story. Example Pool Refreshing ActivitiesIn a post on The Forge, Steven Segedy posted a list of good sample activities for refreshing one's pools. This seems like a good and helpful idea, so below is a list of just such activities (his is included below for ease of reference, with some additions): Note: Steven's list is specific to his Asiatic game. As such, some entries in the list will be slightly repetitive, reflective of cultural variations. Some contributions will just be out there as, for example, I'm personally working on using TSoY to work as a cyberpunk game (Shadowrun as it ought to have been). Some of these refreshment activities will also vary in their dedication to canon, as well. For instance, some do not require the participation of other people/characters, whereas canon refreshment activities almost explicitly require it. Vigor Exercise:
*Sparring and military training
*Bar brawls
*Fight clubs
Endurance Contests:
*Tests of strength
*Arm wrestling
*Drinking contests
*Foot races
*Swimming races
*Rowing races
Refreshing Manual Labor:
*Helping around the farm
*Chopping wood
*Grooming one's (or one's master's) horse
*Hunting
Physical Abuse:
*Getting drunk
*Fasting
*Bloodletting
*Scarification
*Tatooing
*Getting high
*Violent sex
*Sex with an unloved one
Pleasure:
*Sex with a loved one
*Eating sumptuous meal
*The first sip of a well-aged brandy
*Fishing
Instinct Courting:
*Conversation
*Dancing
*Witty repartee
*Stealing the attention's of a rival's desired one
Gambling:
*Games of chance
*Mahjong
*Cricket Fighting
*Horse-racing
*Dog-racing
*Gladiator arenas
*Dog-fighting
*Cock-fighting
Performing:
*Practicing an instrument
*Telling stories
*Soapbox preaching
*Dancing (clubbing)
*Dancing (high society)
*Dancing (ballet, or equally 'show-centric' dancing)
*Composing a song with others
*Comedy
Social Grooming:
*Being bathed or groomed
*Shopping for wardrobe without heed of personal finances
Art:
*Writing poetry
*Writing stories (or, better, sharing them with friends or colleagues)
*Writing music
*Improv music with others
*Sculpting
*Woodcarving
Animals:
*Tending cattle
*Grooming horses
*Training one's dog
*Communing with animal spirits
*Bathing in the blood of one's totem animal
Reason Strategic Thinking:
*Playing games of skill (Weiqi, Chess)
*Studying/reviewing/making battle plans
*Orchestrating blackmail
*Orchestrating a complicated heist
Debating and Oratory:
*Discussing the Will of Heaven
*Learning the latest gossip
*Formal philosophical debate
*Bar-room philosophical debate (see: getting drunk, also see: bar brawl)
*Soapbox preaching / fomenting political troubles
Scholarship:
*Recounting/teaching history or other discipline
*Writing letters/essays
*Recounting the song-tales of the ancestors
Business:
*Successfully executing a coup (see: blackmail)
*Sitting around with buddies formulating get-rich-quick schemes (see also: getting drunk, bar-room philosophy, bar brawl)
Craft:
*Cleaning and sharpening tools
*Adding a final "loving touch" to a work.
*Cooking a sumptuous meal
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