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I think one of the problems that folks might have in getting into the mindset of keys is in thinking of them in terms of Backgrounds... "this is how my character was." Instead, keys are all about "this is how the character is right now... these are the absolute most important features of my character's personality...today."
In other words, just because the character was a "lost child" doesn't mean she needs to have the KEY of "lost child". Alot of people are in the habit of using "backgrounds" and "advantages" or "traits" as a way of defining their character. I.e. "oh my character is far away and estranged from her home land so I need to take the "lost child" background to show that." Instead TSOY takes a bit of an adjustment in that she should only take that as a key if she really WANTS to be hitting those points on a regular basis. If not, select a key that more closely matches what she does want the character to be doing on a regular basis today.
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