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((For another version of Steampunk Secrets, Abilities, and Keys, see The City of Petrana))

[1]

Key of Glory You have an abiding drive to see your superiors recognize your achievements. Gain 1xp every time a superior compliments or approves your actions. Gain 2xp every time you are publicly cited in such a manner, or when you receive a minor award or medal for your achievements. Gain 5xp for a massive public ceremony in which you are honored, or for receiving a major award or medal. Buyoff: Refuse an honor, or publicly downplay a compliment or citation by a superior. (See Key of Reknown)

Key of Survival You’ve gotten through countless conflicts not by playing the hero, but by focusing on surviving to live another day. Gain 1xp every time you survive a dangerous encounter. Gain 3xp every time you survive an encounter with significant risk of serious injury or death. Gain 5xp every time you survive an encounter that probably should have killed you. Buyoff: Take a deliberate and major choice in a risky encounter that places your character’s survival in jeopardy. (See Key of the Coward)

Key of the Craftsman Building is what you love to do the most; having some concrete representation of your efforts in life is something you strive for. Gain 1 XP every time your character successfully completes a Crafting project. Gain 3 XP every time your character completes a Crafting project that is met with great appreciation from many. Buyoff: Destroy one of your creations.

Key of Perfection You can never really seem to finish a project. It always needs just one more little touch….Gain 1xp every time you deliberately delay completing a craft or repair project by telling another character what you still have to do. Gain 2xp when the craft or repair project in question is one that is needed urgently. Gain 5xp when putting off the completion of the project puts yourself or others in severe danger. Buyoff: Finish a project with absolutely no delays that results in “sloppy” work.

Key of Knowledge You are forever in pursuit of new information and knowledge, and risk all to achieve it. Gain 1xp every time you discover a minor new piece of information or trivia that is important to your character. Gain 2xp if discovering the knowledge involved some degree of risk to yourself. Gain 5xp if you risked death or severe humiliation to achieve the information. Buyoff: Deliberately pass up a chance to gain new knowledge.

Key of the Wise Guy You are smarter than everyone else around you, and feel the need to continually show it. Gain 1xp every time you demonstrate your superior intellect. Gain 2xp if by doing so you humiliate or cut down another character, and/or risk harm to yourself in doing so. Gain 5xp if you show your superior intellect in any manner that involves severe danger or harm (physical or mental) to yourself.

Key of the Hippocratic Oath You have taken the famous physician’s oath, vowing to “first, do no harm.” Gain 1 XP for every adventure in which your character does not purposefully harm another sentient being. Gain 2 XP every time your character fulfills this even though it causes him minor harm or inconvenience. Gain 5 XP every time that doing so causes your character great harm. Buyoff: Purposefully harm another sentient creature.

Key of Rationality You are firmly devoted to acting in a logical and coherent manner. Gain 1xp every time you act in a rational fashion, or extol the virtues of rationality to another character. Gain 2xp every time that acting logically results in some degree of danger to yourself our your companions. Gain 5xp whenever acting in a rational or logical manner means sacrificing yourself or someone close to you to severe danger or hardship. Buyoff: Act in a clearly non-rational manner, perhaps out of a strong emotion or gut instinct.

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Page last modified on March 25, 2007, at 05:57 PM by Darken

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