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Secret of Witchcraft Pick an aspect of the world: this is your theme. A theme can be something like Night, Love, Iron, Forest, Winter, whatever. When doing things that involve your theme, you have +1 protection. So: a Winter Witch might have +1 protection when in a duel of wits, or a duel of swords, in the winter time, but nothing in the boiling desert--and vice versa for the Desert Witch. Prerequisite - Must be female.
Secret of the Witch's Curse You can give someone a penalty die to all things related to your theme, for a number of days equal to the Success Level of your Pray skill check. Prerequisite - Secret of Witchcraft.
Secret of the Witch's Brew With a successful Complex Crafts check, you can create a mysterious concoction that heightens perception of the cosmic forces surrounding your Theme. Anyone imbibing the drink can use Reaction to generate rollover dice for things related to the Theme, due to their heightened senses. However, the drink gives you a penalty die to all skills that draw on an appropriate Pool. The drink's effects last for, oh, maybe 3-4 hours. Cost - 1 Reason. Prerequisite - Secret of Witchcraft.
Secret of the Witch's Song With a successful Story-Tell (or Music--whichever covers Singing, I can't remember) check, you can alter an aspect of your Theme, at least as it applies to a couple of people. The extent/permanence of the alteration depends on your Success Level. A mediocre change, for example, might be a minor setback easily overcome. An amazing change, however, might seem totally inexplicable and eerie. Cost - 3 of whatever pool Storytell/Music draws upon. Prerequisite - Secret of Witchcraft.
Secret of the Witch's Familiar You've made a pact with some infernal creature, which is disguised in this world as a creepy little animal. Keeping it around you gives you a +1 SL to these Witchcraft feats.
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