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Open Abilities for a Sci-Fi game

Artistic

Create (I) - Freeload (I) - Music (I) - Scholar (R) - Story-tell (R)

Craftsman

Complex Crafts (R) (including Mechanics) - Computers (R) - Fine Crafts (R) - Rough Crafts (V) - Trader (I)

Combat

Aim (V) - Medical Treatment (R) - Scrapping (V) - Sense Danger (I) - Tactics (see 'Battle') (R)

Illicit

Deceit (R) - Intimidate (V) - Stealth (I) - Theft (I) - Underworld (R)

Outdoor

Athletics (V) - Animal Care (I) - Piloting (R) - Scrounge (I) - Survival/Tracking (see: Woodcraft) (R)

Spiritual

Counsel (R) - Discern Truth (I) - Orate (R) - Pray (V)

Social

Diplomacy (R) - Dueling (V) - Etiquette (R) - Savoir-Faire (I) - Sway (I)


New Ability Descriptions

Artistic

Scholar (R)
Scholar covers the arts of literacy, writing, and abstract debate. A scholar will normally have a specialty such as law, history, or medicine.

Craftsman

Computer Use (R)
Use, manipulations and minor repairs on computerized systems. Reason based (though Secrets can change this).

Complex Craft (Mechanics) (R)
Complex repairs or modifications to mechanical or electronic systems.

Trader (I)
Trader covers the abilities required to make a living buying and selling, including estimation of value, bargaining, and keeping sums.

Illicit

Intimidate (V)
The skill of scaring people into letting you have your way.

Outdoor

Piloting (R)
Steering and/or manuvering ground, air or space vehicles; simple repairs; finding and avoiding hazards. Often a skill that gets combined with Secret of Speciality.

Priestly

Social

Diplomacy (R)
Formal negotiation and statecraft; knowledge of politics and law; bargaining and deception.

Seduction (I)
An application of Savoir-Faire that is often emphasized via the Secret of Speciality.

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Page last modified on April 27, 2007, at 07:38 PM by DoyceTesterman

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