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His Excellency Abdul Rahman al'Katab, Prince of the Tigris archipelago.

Three Details

  • A deep scar runs down the left side of his face, through his now-milky white eye.
  • He dresses in garishly bright silks.
  • Like most tiger-folk, the Prince stands eight feet tall, and could comfortably fit a human's head in his mouth.

The Prince's story began trussed in the hold of the Golden Venture. He then seen liberating the lovely Sashara Jal from The Court Of Flowered Devatas?, and scaling the walls high above ground in The Temple Of Ten Thousand Hungry Ghosts, with his Lemur lady-friend over his back. Learning the terrible truth of his paternal betrayal, the Prince has determined to free his Tigrish brethren from their death-slavery, and the Lemurs with them, and plots grandiosely to lead an army back to the Tigris Archipelago to depose his wicked father and become Sultan of the Striped Isles himself. However, he's currently serving as Match's lawyer in the underworld, where monkey-boy is standing trial before the Judge of the Book of Life and Death for the murder of a man he swore to protect. Prince Abdul heroically matched the great Khan in tests of riding and swordplay to get him to testify at the trial... which might be a bit awkward, since Match killed the Khan, too.


Prince Abdul Rahman al'Katab

Species: Tiger-Folk

Culture: Tigris Archipelago

Advances

  1. Key of the Mission
  2. Secret of Body Weaponry
  3. Woodcraft (I) to Competent
  4. Instinct to 4
  5. Vigor to 6
  6. Savoir Faire (I) to Competent
  7. Key of Vengeance
  8. Orate (R) to Competent
  9. Etiquette (R) to Competent
  10. Sway (I) to Competent

Abilities


Innate Abilities

Endure (V): Competent (1)
React (I): Adept (2)
Resist (R): Resist (0)

Grand Master (4)


Master (3)


Adept (2)

Swordplay (V)


Competent (1)

Orate (R), Storytelling (R), Woodcraft (R), Etiquette (R)

Swashbuckling (V)

Savoir Faire (I), Stealth (I), Sway (I)


Untrained (0)


Pools

    Vigor: 6 [ ] [ ] [ ] 
             [ ] [ ] [ ]

 Instinct: 4 [ ] [ ] [ ]
             [ ]

   Reason: 3 [ ] [ ] [ ]

Harm

 Bruised:  [1]   -  
           [2]  Instinct
           [3]  Vigor
 Bloodied: [4]   - 
           [5]   - 
 Broken:   [6]   - 

Weapons and Armor Claws: +1 Harm to flesh, +1 Harm in climbing contests

Other Equipment

Secrets

Secret of Enhanced Swordplay
Secret of Body Weaponry (Claws)

Keys

Key of RENOWN: (bragging or witnesses to prowess: 1XP; taking a risk for reputaion: 2XP; risking life for credit: 5XP)
Key of the MISSION: Free the Tiger-folk!
Key of VENGEANCE: I shall revenge myself upon my father for betraying our people (and the lemurs) and selling me into slavery.

Example Characters in the Voyage Of The Golden Venture

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Page last modified on October 20, 2006, at 12:49 PM by AlexanderNewman

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This work is licensed under a Creative Commons License.