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Conversion By The Rules

These are my (IMAGinES) re-working of the raw conversions (see below) using the revised edition NPC creation guidelines. As the number of pool dice given to beginnign characters in the first edition is almost identical to that in the revised edition, pools have largely been left alone, as have non-named NPCs (see the Raw Conversion below).

I've handled racial innate abilities based on an e-mail from Clinton: "... what we've done in my games, by default, is added it to innate abilities and said that you start with 1 adept, 1 competent, and 2 unskilled."

Phillipe the Dawnbreaker, lord of the land

Pools: Vigor 1, Instinct 1, Reason 3

Abilities -

  • Unskilled: Endure (V)
  • Competent: React (I), Divination (R), Dueling (V) , Enthrallment (R), Savoir-Faire (I), Sway (I)
  • Adept: Resist (R), Etiquette (R)

Secrets: Know Capabilities, Secret of Magical Persistence, Secret of the Invisible Hand

Weapons and armor: Epee, +2 to strike commoners

Visla, elven companion to Phillipe

Pools: Vigor 0, Instinct 2, Reason 1

Abilities:

  • Unskilled: Endure (V), Athletics (V), Past Lives (R)
  • Competent: React (I), Sway (I)
  • Adept: Resist (R), Etiquette (R), Transformation (I)

Secrets: Living Morph

Gerard, cousin of Phillipe and squad leader

Pools: Vigor 0, Instinct 2, Reason 1

Abilities -

  • Unskilled: Endure (V)
  • Competent: Resist (R), Athletics (V), Deceit (I), Discern Truth (R), Infantry (V)
  • Adept: React (I), Savoir-Faire (I)

Charles of the Zenith, neighboring lord

Pools: Vigor 3, Instinct 1, Reason 0

Abilities-

  • Unskilled: Resist (R)
  • Competent: React (I), Athletics (V), Scrapping (I), Dueling (V)
  • Adept: Endure (V), Infantry (V)

Night-Paws, the Ratkin leader

Pools: Vigor 1, Instinct 2, Reason 2

Abilities -

  • Unskilled: React (I), Litter-Bond (I)
  • Competent: Resist (R), Counsel (R), Pray (V), Scrapping (I), Stealth (I)
  • Adept: Endure (V), First Aid (R)

Secrets: Secret of Blessing, Secret of Rat Familiarity, Secret of Rat Vision

Squall, Night-Paws' primary rival

Pools: Vigor 2, Instinct 2, Reason 0

Abilities -

  • Unskilled: Resist (R), Litter-Bond (I)
  • Competent: Endure (V), React (I), Athletics (V), Battle (R), Orate (I)
  • Adept: Scrapping (I)

Secrets: Secret of Rat Familiarity, Secret of Rat Size, Secret of Rat Vision, Secret of Imbuement (claws and teeth are +2 damage when attacking humans)


Raw Conversion

These versions of the Rat Moon Rising stats are basic conversions using the ability score conversion notes on the Example Characters page.

Phillipe the Dawnbreaker, lord of the land

Pools: Vigor 1, Instinct 1, Reason 3

Abilities -

  • Competent: Endure (V), React (I), Resist (R), Divination (R), Dueling (V) , Enthrallment (R), Savoir-Faire (I), Sway (I)
  • Adept: Etiquette (R)

Secrets: Know Capabilities, Secret of Magical Persistence, Secret of the Invisible Hand

Weapons and armor: Epee, +2 to strike commoners

Phillipe's guards and soldiers

Abilities -

  • Competent: Athletics (V), React (I), Resist (R), Endure (V)

Visla, elven companion to Phillipe

Pools: Vigor 0, Instinct 2, Reason 1

Abilities:

  • Unskilled: Endure (V), Athletics (V)
  • Competent: React (I), Sway (I)
  • Adept: Resist (R), Etiquette (R), Transformation (I)

Secrets: Living Morph

Gerard, cousin of Phillipe and squad leader

Pools: Vigor 0, Instinct 2, Reason 1

Abilities -

  • Unskilled: Stealth (I)
  • Competent: Endure (V), React (I), Resist (R), Athletics (V), Deceit (I), Discern Truth (R), Infantry (V), Savoir-Faire (I)

The injured squad members that can stand

Abilities -

  • Unskilled: Endure (V), React (I)
  • Competent: Resist (R), Infantry (V)

Charles of the Zenith, neighboring lord

Pools: Vigor 3, Instinct 1, Reason 0

Abilities-

  • Unskilled: Resist (R)
  • Competent: Endure (V), React (I), Athletics (V), Scrapping (I), Dueling (V)
  • Adept: Infantry (V)

Secrets: Secret of Disarm, Secret of Mighty Blow

Charles' guards and soldiers

Abilities -

  • Unskilled: Resist (R)
  • Competent: Athletics (V), React (I), Endure (V), Infantry (V)

Night-Paws, the Ratkin leader

Pools: Vigor 1, Instinct 2, Reason 2

Abilities -

  • Unskilled: Athletics (V),
  • Competent: Endure (V), React (I), Resist (R), Counsel (R), First Aid (R), Litter-Bond (I), Pray (V), Scrapping (I), Stealth (I)

Secrets: Secret of Blessing, Secret of Rat Familiarity, Secret of Rat Vision

Night-Paws' Ratkin followers

Abilities -

  • Unskilled: Endure (V)
  • Competent: React (I), Resist (R), Athletics (V), Litter-Bond (I), Scrapping (I)

Night-Paws' rat litter (attacks as one mass)

Abilities -

  • Unskilled: Brain (R), Power (V)
  • Competent: Prowess (I), Senses (I)

Squall, Night-Paws' primary rival

Pools: Vigor 2, Instinct 2, Reason 0

Abilities -

  • Competent: Endure (V), React (I), Resist (R), Athletics (V), Battle (R), Litter-Bond (I), Orate (I), Scrapping (I)

Secrets: Secret of Rat Familiarity, Secret of Rat Size, Secret of Rat Vision, Secret of Imbuement (claws and teeth are +2 damage when attacking humans)

Squall's Ratkin followers (three from the horde)

Abilities -

  • Unskilled: Litter-Bond (I)
  • Competent: Athletics (V), Endure (V), React (I), Resist (R), Scrapping (I)

Squall's huge rat-thing

Abilities -

  • Unskilled: Brain (R)
  • Competent: Prowess (I), Senses (I)
  • Adept: Power (V)

Special: The rat-thing's savage attacks always do +1 damage, In addition, it suffers no penalties for being bloodied. It is a minor NPC, though, and can be removed as a threat without Bringing Down the Pain.

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Page last modified on June 28, 2006, at 10:34 AM by ColinRoald

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