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Zolobachai of the Nine Visions is a Maldorite wizard who hopes to recover the magical lore that was lost during the dissolution of the Three-Corner Academy. He hopes to resurrect the Academy by gathering up all its scattered disciples, and then rehabilitate magic's reputation by healing the woes of Maldor. He travels around in a wagon pulled by a team of donkeys, earning a living as a soothsayer until he can make his dream a reality.

In this travels Arnold thwarted a Shadow Cult warlock, who was eventually burned at the stake. The warlock's mate, a witch of considerable power, cursed Arnold with sexual impotence until he can affect a cure through some magical process. He's been wearing a charm to protect himself against her further mischief.

In person, "Zolobachai" is a pudgy little guy named Arnold who has receding brown hair and bunions on his feet. But when decked out in his full wizard's regalia he is a sight to behold: crimson robes covered in glittering runes, pouches full of herbal odors, wicker cages full of squawking squirming beasts of good omen, and so on.

Biography
Name: Arnold Littleworth (aka Zolobachai of the Nine Visions)
Home Culture: Maldor
Species: Human

Abilities


Innate Abilities (A)

Athletics (V) 1
Reaction (I) 2
Willpower (R) 3
Stay Up (*) 3

Artistic Abilities (C)

Freeload (I) 1

Craft Abilities (B)

Creation (V) 3
Complex Crafts (R) 1
Haggle (I) 1

Fighting Abilities (C)

First Aid (R) 1



Illicit Abilities (B)

Deceit (R) 2

Outdoor Abilities (C)

Woodscraft (R) 1

Priestly Abilities (B)

Divination (R) 3

Social Abilities (A)

Enchant (I) 4
Duelling (V) 1
Etiquette (R) 1
Sway (I) 2

Pools

Vigor: 0/3

Instinct: 1/5

Reason : 1/4

Gift: x/x

Advances: 7

Experience: 2/10

Damage: 5

Bloodied?:
Broken?:

Secrets

Secret of Scribing
Secret of Magical Persistence
Secret of Know Truth

Keys

Key of the Mission (locate the ruins of the Three-Corner Academy)
Key of Conscience

Weapons and Armor

  • Molten Bodyfat of the Warlock (+1 to Divinations)
  • Charm of Fossilized Catepillars (+2 to resist Transformation magic)

Other Equipment

  • Cool wizard robes
  • Wizardly knick-knacks
  • Walking Stick
  • Wagon and donkey team

Notes

  • Advance 1: A Skills
  • Advance 2: Magical Persistence
  • Advance 3: B skills
  • Advance 4: Know Truth
  • Advance 5: Key of Conscience
  • Advance 6: Create Volume
  • Advance 7: Boost B (Creation & Divination)
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Page last modified on August 02, 2005, at 05:25 PM by James_Nostack

Creative Commons License
This work is licensed under a Creative Commons License.