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So we're working on this skype game. Four noble sons, one of whom is trying to save an empire probably beyond saving. The local prince has (perhaps unrealistically) decided to turn things around by reclaiming the Old Capitol of the empire (names pending). The rest of us are trying to help him. We're part of a fractured empire (think Rome in the 500 or 600s AD) that's recently suffered some shocking downturns (the 'new' capitol taken by orc hordes). Name: Alexander Concept/Bio: Third-born noble son sent to the church. His faith put him at easy within the temple - his profound dislike of church dogma meant he was seconded (and then transferred entirely) to the militant Order of the Wheel, who serve as couriers, guards, templars, soldiery, and even exorcists for the more sedentary (albeit higher ranked) priesthood. Lifepaths: Born Noble, Religious Acolyte, Lead to Religious, Priest, Lead to Professional Soldier, Chaplain Age : 25 Stats: Wi: B5, Pe: B4, Po: B4, Fo: B5, Ag: B4, Sp: B4, Speed Mult.: x3.5 Attributes: Ref: B4, Ste: B6 (Will 5, Faithful, Soldier LP), Hes: 5, Hea: B5, MW: B10, Faith: B5 (I trust my god. I can best serve my allies with my faith.), Circles: B2, Resources: B1 PTGS: Su: B3 Li: B6 Mi: B7 Se: B8 Tr: B9 Mo: B10 Beliefs:
Instincts:
Character Traits: [Cultural] Cosmopolitan, [Cultural - Noble] Proud, [Char] Flip, [Char] Ideologue Die Traits: [Cultural - Church] Extremely Respectful of my Betters [Dt], Mark of Privilege, [Dt] Branded (Tonsured), [Dt] Vested, [Dt] Faithful Skills: Armor Training, (g)Brawling B2, Crossbow B2, Doctrine B2, Etiquette B2, (g)Folklore B2, (g)Mending B2, Mounted Combat Training, Oratory B3, Read B2, Religious History B2, Riding B2, Ritual B2, (g)Soldiering B2, Spear B2, (g)Story-wise B2, Suasion B2, Sword B4, Write B2 (g = General Skill Points) Affiliations: 1D Order of the Wheel (Branded/Tonsured), 1D Nobility (Mark of Privilege), 1D Church of the All-Father (Vested) Reputations: 1D Earnest but flippant young templar Relationships: Illyana (Minor, romantic love, forbidden); Marcus (Minor, immediate family, hateful/rival) Gear: Run of the Mill Arms, Crossbow, Chainmail Armor & Shield, Traveling Gear, Shoes, Clothes, Basic Vestments, Riding Horse, Mending Toolkit (+7 left) Weapons:
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