Masks, Menagerie Actual Play, Session 55 – Grave Repercussions

The team – or at least the individuals within – deal with the aftermath of the destruction from the cemetery fight with the thing they dubbed Pandemonium.

Intro music by Mikhael Bureau.

Masks, Menagerie Actual Play, Session 54 – Total Pandemonium

The team faces off on multiple fronts against what might be Pandemonium… or might just be Charlotte’s subconscious? Or both? Either? Neither?

Intro music by Mikhael Bureau.

For the Queen! actual play podcast

Our schedule is crazy, so rather than our regular campaign, we do a one-shot of For the Queen!

Masks, Menagerie Actual Play, Session 53 – Graveyard Shift

The team goes looking for Charlotte and finds strange things are afoot down at the cemetery.

Intro music by Mikhael Bureau.

Masks, Phoenix Academy, Session 8 – Jiggety Jig

The team figures out Alias’s diversion and block his access to the computer servers at their (previously, his) base.

Masks, Menagerie Actual Play, Session 52 – You have No Idea How Much Damage I can do In Your Bathroom…

It’s been two weeks since the dance, and the team is… not really doing team stuff.

Also, something seems weirdly … off … Adam. Maybe?

Intro music by Mikhael Bureau.

Psi*Run – Oneshot Actual play

Palacine’s Jamie is out of town, so we can’t play Masks. Instead Kaylee, Ember-Jamie, and I blast through a one-shot session of Psi-Run, by Meguey Baker. It delivers.

Masks, Menagerie Actual Play, Session 51 – The Dance, part 3

_Have you seen her?_

The team, and many of their allies, enjoy the Gardner Academy Valentine’s Day dance.

Following this, they are introduced to their new secret base, the Twilight Grove.

Intro music by Mikhael Bureau.

Masks, Menagerie Actual Play, Session 51 – The Dance, part 2

_Have you seen her?_

The team, and many of their allies, enjoy the Gardner Academy Valentine’s Day dance.

Following this, they are introduced to their new secret base, the Twilight Grove.

Intro music by Mikhael Bureau.

Masks, Menagerie Actual Play, Session 51 – The Dance, part 1

_Have you seen her?_

The team, and many of their allies, enjoy the Gardner Academy Valentine’s Day dance.

Following this, they are introduced to their new secret base, the Twilight Grove.

Intro music by Mikhael Bureau.

Apocalypse World, Ironwall, Session 2, Hunter

Serran and January backtrack to the old war museum, run into a ranger from another settlement on the way, find a shiny, and realize they’re in a trap.

Guthrie gets mugged by the maelstrom and looses track of Linelle.

Kaiwei (and posse) goes after Linelle, and runs into some trouble of the Big Bad kind.

Masks, Menagerie Actual Play, Session 50 – Love Me Like it’s Prom Night, part 2

The team prepares for an upcoming school dance and exchanges emotional moments. What could go wrong?

Intro music by Mikhael Bureau.

Masks, Phoenix Academy, Session 7 – Nice and Broken

Sil catches up with Maria, and gets told.

Ember gets lectured by AEGIS a bit.

Palacine gets some advice from Collin and… kisses him? Unexpectedly? What?

The team meets up in the base and give Patrol a call.

After talking with Patrol, the team splits up.

Ember has a date with Riptide.

Sil has a date with Jack?

Palacine is figuring out an tracker that will help them locate Alias.

Palacine USES the tracker and realizes Alias is waiting for Sil where Jack was supposed to be.

We end on a cliffhanger. There are protests.

Apocalypse World, Ironwall, Session 01, Creaturchgoer

Our first session!

Serran faces down Kreider and takes January’s shiny new gun back to Grand Central with her.

Kreider is not happy. Buck tells Kai there will be repercussions from Kreider… then he tells everyone else in the settlement and gets them all riled up.

Guthrie gets a Visitor, catches up on Family Gossip, and gives Serran some (slightly insulting) advice (and maybe some useful help).

Masks, Menagerie Actual Play, Session 50 – Love Me Like it’s Prom Night, part 1

The team prepares for an upcoming school dance and exchanges emotional moments. What could go wrong?

Intro music by Mikhael Bureau.

A Potentially Gaming Heavy Weekend

Back to the fun stuff.
Tonight, the first proper session of Apocalypse World: Ironwall with Kate and Kim and Amanda.

Sunday, Masks: Phoenix Academy with Kaylee and Jaime and Jaime.

Monday, Scum & Villainy: The Fast Buck, with the regular crew.

(Also possibly boardgame night with coworkers on Saturday.)

I’ve got a leeeettle bit of stress about all this, since

  1. The Ironwall game hasn’t quite clicked yet, and I’ve gotten a bit of dead silence from the players when asking some questions. Things are starting off with a pretty high-tension scene, so one way or the other things are going to be MOVING straight away… (just hope it’s not “off a cliff”).
  2. Scum & Villainy is… not a great match for the regular crew. We’ve talked about it, and there’s enough interest in both the story we’re doing and in NOT changing systems mid-game that we’ve collectively agreed to keep on keepin’ on, but it’s still A Thing. (We haven’t even gotten into Resistance Rolls, which are probably my least favorite mechanic in a pile of unloved toys.)

SO: lots of gaming to look forward too, but a few landmines to look out for at the same time.

How to Train Your (Kid to Love Dungeons and) Dragon(s)

I’m probably (definitely) projecting, but the bit in How to Train Your Dragon where Hiccup and Astrid bring their kids to meet Toothless and Stormfly is a kind of “passing on this wonderful, magical secret in an otherwise mundane world” that really makes me think of introducing your kids to tabletop roleplaying.

When their daughter’s eyes open wide and light up?

Yeah, that’s what it’s like.

Masks, Menagerie Actual Play, Session 49 – Are you going to Shoot Jeff Goldblum?, part 2

6 or less, uh, finds a way.

Intro music by Mikhael Bureau.

Apocalypse World, “Ironwall” Session 0.5, part 2

Kim, Kate, Amanda, and I work out the rest of Session 0 world/character building, and set up the opening scene for session 1.

Masks, Menagerie Actual Play, Session 49 – Are you going to Shoot Jeff Goldblum?, part 1

6 or less, uh, finds a way.

Intro music by Mikhael Bureau.

Masks, Menagerie Actual Play, Session 48 – Time Tumble, part 2

Harry has trouble with a date.

Intro music by Mikhael Bureau.

Masks – Phoenix Academy – Session 6 – Date Night in Cloud Cuckoo Land

The team faces off against Oversight’s disapproval, then (finally) gets their date night with the bois.

Masks, Menagerie Actual Play, Session 48 – Time Tumble, part 1

Harry has trouble with a date.

Intro music by Mikhael Bureau.

Masks, Menagerie Actual Play, Session 47 – #grounded4lyfe, part 2

Jordan got a doggo.

Concord returns from the future, and talks to his family. Radiance shows up at the house and is invited in to visit.

Intro music by Mikhael Bureau.

Masks, Menagerie Actual Play, Session 47 – #grounded4lyfe, part 1

Jordan got a doggo.

Concord returns from the future, and talks to his family. Radiance shows up at the house and is invited in to visit.

Intro music by Mikhael Bureau.

Masks, Menagerie Actual Play, Session 46 – Don’t Crush the Chips!

Members of the Menagerie, and some of their older analogues, exchange personal moments, confessions, and triumphs.

Intro music by Mikhael Bureau.

Looking Back at a Remarkably RPG-heavy Week

I’ve been lucky enough to have a regular gaming group for Some Time Now (thanks, #Roll20 !) – I don’t have the hard numbers, but I think we’re averaging ~48-50 game sessions a year in the main Monday night group.

The weekend just past was a bit of a jackpot.

On Friday night, I ran Session 0 chargen for a game of Apocalypse World, using the Baker’s new “Burned Over” playbooks, for a ‘fey revenge’ apocalypse that sees humanity clinging to survival in the ruins of rust-filled cities where the fey can’t easily reach. The notable bit with this game is it’s with three people I haven’t gotten to play RPGs with in ~five years. (That this group also includes my wife speaks volumes about how rough co-scheduling can be, sometimes.) Kate, Kim, and Amanda are playing a Vigilant, Brain-picker, and Medic, respectively, leaving me to come up with a real bastard of a settlement leader and (maybe) set up some patriarchy-smashing revenge fantasy. I have some more meandering thoughts on how excited I am to be playing with this group of strong women, but I’m still unpacking that. More to come.

Saturday night was the fifth actual play-session of the #Masks game with my daughter and her two friends from school – the only game being played face-to-face. This game fills me with joy, because the girls are so utterly into the game and, while they certainly have some level of self-awareness about the tropes involved, are totally invested and have exactly ZERO CHILL when it comes to the events of the sessions. We’re all learning a lot, and there are some real growth opportunities, though not always smiles and glitter (my daughter, for example, paused play for few minutes to talk about how her frustration with trying to play a fun-loving, joke-y character when her instincts is to “get super tense and judgmental of people when they don’t do what I expect, which… blame my mother, pretty much.”

Sil is judging you. Or jealous you've got a date.

On Saturday, the girls showed up to play WEARING THEIR CHARACTERS’ NON-COSTUME CLOTHING. They cosplayed as their guys, people. My cup runneth over.

And, of course, there’s my regular Monday Roll20 group, who (while still continuing to write fiction and comics NON-STOP about their Masks characters), are now four sessions into a game of the forged-in-the-dark game Scum and Villainy. The crew of the Fast Buck are trying to lay low while they figure out what to do with the insanely valuable/powerful Ur Artifact they’ve accidentally acquired, while the players (and GM) slowly feel our way through a new game system. A good system, to be sure, but ‘fiddly’ feeling to us, after well over a year of playing a game with which we’d become very very comfortable. (Kaylee, who listens in on the Monday group while doing homework, opines: “each session feels like about… half a comic issue.” And she’s not wrong – we’re going pretty slow right now, probably due to me trying to get the rules ‘right’, and asking lots of background questions.)

SO: for the first time probably since before my oldest daughter was born, that’s THREE gaming sessions in a week, all with a completely different group of players (save me). Really fantastic.

#actualplay #rpg #fitd #masks #pbta

Actual Play: MasksEG, Session 5 – Snaking My Way Downtown

The team is in Belize. Ember melts Belize. Palacine snakes one of her palace guards out of a crater. Silhouette bleeds to protect the team. Repeatedly. Also she’s really bad at comfort & support.

Apocalypse World, Ironwall – Session 00

Kim, Kate, Amanda, and I get together to build an Apocalypse

We’re using the new Burned Over playbooks that Vincent’s releasing for “PG13 Apocalypse World.

(I don’t care about the rating, I DO care that the moves and playbooks feel more elegant and match much better what I’m looking for out of our relationship with the Maelstrom.)

All the other players are new to pbta-games. I’m new to AW itself.

Three women, playing three women, and no one picked the Lawgiver/Hardholder, so Imma put a real asshole in charge of the settlement and see if we can’t get a little Patriarchy Smashing Revenge Fantasy going…

I’m excited.

Masks, Menagerie Actual Play, Session 45 – Doctor Infinity is a Purple

The Sepia Squad’s final showdown with Dr. Infinity.

Doctor Infinity’s starfish-robot questions Charade about Charlotte Palmer by sending itself through her timeline. Charade deflects attention onto Hecate and the HHL. Mercury rescues her from the object’s subsequent attack. While Link escapes with an older Jason Quill, Concord faces off against an older Sablestar, and manages to gain the upper hand. He siphons away her special sword, sending her fleeing. Ghost Girl and Jaycee extract the older Charlotte from Pandemonium. Together with an assembled army of ghosts, they wield forces that draw Infinity’s attention, but close the wound.

Intro music by Mikhael Bureau.