Big Dave Race: Greater Reno Green Troll''' Level: 1 XP: 20
|
Virility: 5 Cerebrality: 1 Discernment: 6 Adroitness: 4 Werewithal: 5 Sociality: 3
| Abilities Scavenger 3 Smash with Club 3 Resilient Hide 3 Win at Cards 1 Primitive Medicine 2
|
Flesh Wounds 4
Save vs. Poison, Paralization, and Transmogrification 2 Save vs. Illusion and Confusion 2
| Wealth 4 Provisions 5
|
Posessions
Item | Bonus | Worth | Permanent? |
Big Club with Nail in it | DR 4 | 4 | Yes |
Armoured Loin Cloth | DR 2 | 2 | Yes |
Metal Detector | +2 to Scavenger | 4 | ? |
Homing Spike for Club | +4 to Smash with Club | 4 | ? |
Common Tests
Test | Special Conditions | Number of Dice |
Save vs. Illusion and Confusion (Dis + Save) | | 8 |
Save vs. Poison, etc. (Wer + Save) | | 7 |
Initiative (Level + Dis) | | 7 |
Movement (Adr + Ability) | | 4 |
Attack (Adr + Ability) | Smash with Club | 7 |
Attack | Not club | 4 |
Damage (Vir+Ability+Weapon) | Club | 9 |
Damage | Base | 5 |
Resist Damage (Wer+Ability+Armor) | Sharp Things | 10 |
Resist Damage | Everything Else | 7 |
Dodge (Adr+Ability) | | 4 |
Primitive Medicine (Dis) | | 8 |
NOTES: Scavenger applies to a test of Discernment+Scavanger (Medium Difficulty, usually) to find useful stuff lying around; generally this will create an item with a one-time mundane ability that must be used within the encounter, or to roll the successes over into another test where useful junk would be...useful. Smash with Club applies to attack tests with clubs. Resilient Hide resists cutting damage. Win at Cards applies to gambling Sociality tests. Primitive Medicine can be used in a Discernment + Primitive Medicine vs. amount of damage taken test to heal damage on a one for one basis, once per encounter.
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