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Big Dave
Race: Greater Reno Green Troll'''
Level: 1
XP: 20
Virility: 5
Cerebrality: 1
Discernment: 6
Adroitness: 4
Werewithal: 5
Sociality: 3
Abilities
Scavenger 3
Smash with Club 3
Resilient Hide 3
Win at Cards 1
Primitive Medicine 2
Flesh Wounds 4

Save vs. Poison, Paralization, and Transmogrification 2
Save vs. Illusion and Confusion 2

Wealth 4
Provisions 5

Posessions

ItemBonusWorthPermanent?
Big Club with Nail in itDR 44Yes
Armoured Loin ClothDR 22Yes
Metal Detector+2 to Scavenger4?
Homing Spike for Club+4 to Smash with Club4?

Common Tests

TestSpecial ConditionsNumber of Dice
Save vs. Illusion and Confusion (Dis + Save) 8
Save vs. Poison, etc. (Wer + Save) 7
Initiative (Level + Dis) 7
Movement (Adr + Ability) 4
Attack (Adr + Ability)Smash with Club7
AttackNot club4
Damage (Vir+Ability+Weapon)Club9
DamageBase5
Resist Damage (Wer+Ability+Armor)Sharp Things10
Resist DamageEverything Else7
Dodge (Adr+Ability) 4
Primitive Medicine (Dis) 8

NOTES: Scavenger applies to a test of Discernment+Scavanger (Medium Difficulty, usually) to find useful stuff lying around; generally this will create an item with a one-time mundane ability that must be used within the encounter, or to roll the successes over into another test where useful junk would be...useful. Smash with Club applies to attack tests with clubs. Resilient Hide resists cutting damage. Win at Cards applies to gambling Sociality tests. Primitive Medicine can be used in a Discernment + Primitive Medicine vs. amount of damage taken test to heal damage on a one for one basis, once per encounter.

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Page last modified on October 19, 2006, at 08:36 PM by Hans Skalchemist

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This work is licensed under a Creative Commons License.