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Ahh, Coercion -- the one skill in DA:O that you really couldn't do without. Curiously absent from the DA-RPG. This is a much simpler talent, modeled after similar talents already available in the game. COERCION TALENT Classes: Any. Requirement: You must have a Communication of 2 or higher. Novice: It's amazing what the threat of a little violence can do to hurry a negotiation along. If you fail a Strength(Intimidation) test, you can re-roll it, but you must keep the results of the second roll. Journeyman: Let soldiers, guards, kings, and other thugs use brute force and fear to get what they want. Your methods are more subtle and more satisfying. Pick one activity from this list: Animal Handling, Bargaining, Deception, Investigation, Leadership, Performance, Persuasion, Seduction. If you fail a Communication test in your chosen area, you can re-roll it, but you must keep the results of the second roll. Expert, Master levels?
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