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This isn't that "important" a talent, but I have to confess I just think it's odd that it's not included in the basic rules. Anyway. STEALING TALENT Classes: Rogue. Requirement: You must have a Dexterity of 3 or higher. Novice: If your fingers are light enough, much is available for the taking. If you fail a Dexterity (Legerdemain) test, you can re-roll it, but you must keep the results of the second roll. Journeyman: "It wasn't me." You can follow a successful Dexterity(Legerdemain) roll with a Communication(Deception) roll. Once the victim finally does notice their possessions have gone missing, they're likely to suspect someone else. Expert, Master levels? |