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From my analysis of GM Hazard, the GM earns Hazard by:

  1. Rolling the Adversity dice for the world being explored at the start of the adventure
  2. In Conflict between players and specific GMC's, in a similar fashion to the way players earn Fortune (i.e. roll eliminated dice, odd give a Hazard point).
  3. Every point of Fortune spent by a player nets the GM a point of Hazard.

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Page last modified on July 20, 2006, at 05:31 PM by DoyceTesterman

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