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This is the place where we will save all the info on the Toronto Ashcan Playtest, hopefully the first of many. Players: Mikael, Steve, Piers GM: Hans GM STUFFCurrent Hazard: 24 Doubt:
CAPTAINSCaptain: Tornord Nar Player: Mikael Ship Name: Mentality Archetypes: Astronaut 3, Explorer 3, Warrior 4 Edges: Passion: Way of the Warrior x2, Talent: Incredible Reflexes x2, Ship: Automatic Defense Ion Turrents x1, Gear: Communication Equipment x1, Gear: Blades of Hyzer x1 Connections: High Priestess Ashkela of Charybdis (12 Strain), Nandari Nar (0 Strain) Fortune: 3 Benefits: The Voice (ancient artifact), Secret Rathmere Armada Crew:
Crew Played:
First Quest Log (Completed)
Second Quest Log
Third Quest Log
Captain: Vulkraffa Player: Steve Ship: The Black Hole Archetypes: Professor 3 (0), Tinker 2, Scoundrel 6 (0) Edges: Passion: Trouble Magnet x2 (0 used), Talent: Xeno-Technologist x1 (0 used), Ship: Multi-Phase Bussard Ramjets x1 (0 used), Gear: Cannibalize Parts x2 (0 used), Talent: Master Manipulator of Intergalactic Law x1 (0 used), Crew: Bloody Outlaws x1 (0 used) Connections: Eddie the Mole, a fence (13 Strain) Fortune: 6 Benefits:
Crew:
Crew Played:
First Quest Log
Second Quest Log
Third Quest Log
Captain: Commander Enas Zentas Player: Piers Ship Name: C.S.S. Relentless Archetypes: Diplomat 3, Professor 2, Warrior 6 Edges: Passion: Loyal x1, Talent: Military Tactics x1, Ship: Battle Cruiser x2, Gear: Military Access Codes x1, Gear: Leader of Men x1, Gear: Crack Troops x1 Connections: Captain Elana Torven, a Con Int Nav? captain (14 Strain); Science Director Hespid Moragh, a Bur Xen? captain (3 Strain) Fortune: 6 Benefits: The weapons from the armory of Alpha Phi 731; Tithp Crew:
Crew Played:
First Quest Log (Completed)
Second Quest Log
Third Quest Log
WorldsWorld: Alpha Phi 731 Location: Colonies Environment: None Settlement: A tiny, highly secure military outpost on the edge of Concordance territory in the direction of the Core Notable Characters: Commandant Rantos Gaubir Rumours: The Concordance stores a nuclear arsenal here for war against the Broken Hand Alliance. World: Melendria Location: Colonies Environment: Primarily sub-tropical arboreal Settlement: Survivors of the Martesh-Danval Massacre Notable Characters: Eladine Melendrian, Widow of Lord Martesh-Danval Rumours: A suicide cult. World: Zhribalin Location: Remnants Environment: High temperature, chlorine gas Settlement: Clan Had-Attir in their pillar cities Notable Characters: Rosh Hadan, Factor of the City of Roxas Rumours: Center of the Western Spiral slave trade. World: Charybdis Location: Colonies Environment: Relatively pleasant equitorial region, frigid stormy oceans elsewhere Settlement: Salamanca territory has settled the equitorial islands, the Searing Blades have settled elsewhere on floating colonies. Notable Characters: Chavesh Xen, Marquis of Charybdis; Ashkela, Searing Blades High Priestess Rumours: ??? World: Hebd'Manax Location: Remnants Environment: Fairly small, warm world with many small lakes Settlement: Homeworld of Clan Manax, population 30 Billion Notable Characters: Zana Lene, Concordance Ambassador Rumours: World: "Jeweled Orb of Gaiety" Location: Remnants Environment: Fantastically pleasant, fully controlled environment Settlement: Clan "Sun Rising Joyously" homeworld, renowned as a pleasure planet Notable Characters: Procurator "Seven Joys", chief of the largest pleasure dome Rumours: Human slaves are being used as pleasuring agents, and perhaps as fine cuisine. World: Sargasso Nebula Confederacy Location: on the Edge of Colonies space (some Remnants) Environment: Hundreds of semi-derelict star ships, space stations and asteroids chained/fused together in space. Making a Cyclopedian Wheel formation with a Massive, Ancient Dreadnought at the Centre Hub. Settlement: as above (alien/human) Notable Characters: Ben Grill “The Mad Mayor”, Alien Cephalopoda (Octopods, squids, cuttlefish & nautiluses) Rumours: The Ancient Dreadnought at the Centre Hub is an Progenitor or Scourge Vessel. Name: BANE (Jovian Gas Giant with 4 perfect Moons: Gem, Morte, Kali, Arioch.) Location: Colonies space (on or around Bane's four moons) Environment: BANE is comprised mostly of an outer layer of molecular hydrogen and helium and a much thicker layer of metallic hydrogen. However, it may have a small solid core as large as three to 20 Earth masses at its center. MOONS: All the moons were at one time perfect life supporting gardens of Eden. All of the moons but, Gem, are used to test Alien technology by the ever steady hand of The Bureau of Xenotechnomics.
Settlement: Space Stations orbiting Moons, Research Outposts on Moons. (alien/human) Notable Characters: Gutherie Grimglas Master of Bane, Bur Xen?'s Lord Constable, “The Fried Ones” or “Frenchies” Some mutated humanoid/alien hybrids. Rumours: The pristine moon, Gem, is caught in the mega gravitational pull of a micro quantum singularity on the Gas Giant Bane and will soon be ripped apart. World: Krystal Location: Remnants. Environment: A shattered crystalline Dyson sphere, a grouping of Thousands (Millions!) of floating crystalline plateaus. Settlement: Castle of the Kryst (Aliens) Notable Characters: Rulers; “Master Wisp” & “Mistress Willow” (Glowing Winged, Energy based Aliens.), Singers of Resonation (Angelic like Vocalizations & Crystal shattering Screams.) Rumours: The secret of pan-dimensional travel is hidden in the glyphs and runes carved on a gigantic crystalline monolith. World: Isabel's Tear Location: Colonies (Searing Blades) Environment: Barren dust world with occasional torrential rainfalls Settlement: Isolated small villages. One major temple, the subject of frequent pilgrimage. Notable Characters: Rupee Melano, rebel leader Rumours: An alien artifact is held within the temple, protected by the sisterhood. World: Oentha Location: Remnants Environment: Small temperate world covered with jungles. Home to the Bholo, red-hot philosophizing spider creatures. Settlement: The only major structure on the planet is a giant basalt pyramid where the Bholo host diplomatic summits. Notable Characters: Grand Oompa Bertrand Flynt, Caliban diplomat and all around nice guy. Rumours: Some envoys have recently gone missing in Oentha's jungles. World: Rathmere Location: Colonies Environment: Mining and construction planet, strip mined and broken. Minimal vegetation and poisoned oceans. Settlement: Sprawling industrial complexes cover the surface of all areas with potential mineral deposits. Life forms other than imported human workers are limited to algae and fungi, but the hostile environment is extremely mutagenic... Notable Characters: Marquis Huroni, Rathmere's owner, magnate and despot. One of the richest men in the known universe, he has a finger in large portions of Caliban's production interests. Rumours: Marquis Huroni may be making a move for power in Calibani political circles. The fleet of heavy gunboats he's been constructing on Rathmere's moon may have something to do with it. Rumours: Various reports of strange scaled tool-wielding humanoid fish along various spots along Rathmere's main coastline have surfaced in the past few years. FACTIONSName: Concordance Interstellar Marines (Con Int Mar?) Kind of Organization: Military Agenda: Protect the Concordance Reports to: Concordance Interstellar Defense (Con Int Def?) Allies: Concordance Interstellar Navy (Con Int Nav?), the Old Guard Boyars Enemies: Concordance Security (Con Sec), Martesh-Danval territory Name: Concordance Interstellar Defense (Con Int Def?) Kind of Organization: Military department of Concordance government Agenda: Protect colonies of the Concordance from external threats Reports to: Concordance Assembly Allies: Concordance Interstellar Navy (Con Int Nav?), Concordance Interstellar Marines (Con Int Mar?), Clan Manax, others Enemies: Broken Hand Alliance, Martesh-Danval territory, others Name: Bureau of Xenotechnomics (Bur Xen?) Kind of organization : Government Agenda: Control of ALL Alien Technology.(trade, dissemination, patent, blueprints, museum shows & testing!) Reports to: Concordance Assembly Allies: Concordance Security (Con Sec) Enemies: Dark-Water Collectors (arch rivals), White Wind (crime), Various others; Outlaws, Academia, etc. Name: Searing Blades Kind of organization : Religious Sect Agenda: Aggressively colonize planets deemed too inhospitable by others. Use natural selection to force a strengthening and unity of the people. Weed out dissidents and predators. Wait for apocalypse. Reports to: Church of Isabel (of which they are a recognized branch with considerable autonomy) Allies: Church of Isabel, Concordance Settlement Authority Enemies: White Wind, Con Sec Name: Clan Slupfths Kind of organization : Large vacuum dwelling cephalopod-like aliens, probably engineered by some distant god-like race. Their young can frequently be found in any vacuum area where waste energy can be absorbed. Agenda: Very curious, also seek to function as vessels as they were designed to. Reports to: No one, really. Allies: Bur Xen? (at least one member, Tithp, is a vessel for them) Enemies: White Wind (enslave them as vessels), others Name: Salamanca Territory Kind of organization : In the running for largest territory on Caliban, also one of the most aggressive colonizing territories. Agenda: Secure stellar real-estate for themselves, remake Caliban into a "modern" space power with central government. Reports to: No one, really. Allies: Dark Water Collectors (possibly a front for Salamancan tech collection and research), Martesh-Danvel Territory, others Enemies: Old Guard Boyars, Con Sec, Bur Xen?, others Name: Broken Hand Alliance Kind of organization : Alliance of several alien clans (including Clan Had-Attir). Agenda: Prevent human expansion and hegemony. Reports to: No one. Allies: Clan Had-Attir, White Wind, Clan "Sun Rising Gloriously", others Enemies: Essentially all arms of Concordance government, others Name: Singers of Resonation Kind of organization: Alien religious sect, think Shaolin Temple with sound instead of fists. Agenda: Worship the harmony generated by the shards of Heaven at Krystal. Wander around doing good deeds. Reports to: ???? Allies: Master Wisp and Mistress Willow Enemies: White Wind. Name: Seekers of the Sphere Kind of organization: all Female Religion (alien & human), celebrate the circle of life with legends of the perfect Sphere. The most fanatical among them are a sub-group called “The Circle of Death” suicide cult. Agenda: Fanatical worship of all things Round. Collectors of the lost shards of Heaven to bring about the Restoration of Krystal. The militant-arm called “The Circle of Death” suicide cult will use Seekers with sphere shaped bombs held in their hands to destroy any group or beings that get in the way of their goal of a pilgrimage to the centre of the world Krystal. Reports to: ???? Allies: None, Women of all Races & Factions! Enemies: The singers of resonation, Masters of Krystal, all Concordance Government/Military Agency's. Hate Bur-Zen. Name: Clan Skarivati Kind of organization: A ridiculously populous but very loosely organized rebel force of semi-intelligent, land-walking, shamanistic fish creatures. Agenda: The destruction of the human blight on Rathmere; the reinstatement of the Old Ways and the rejuvenation of the planet's Spirit. First step: the destruction of the Marquis' Citadel. Reports to: Nobody! Allies: None Enemies: The Rathmere human population; Rathmere security forces ALIENSClan Manax: Crab, Squat, Extra Limbs, Feathers, Stern Clan Had-Attir: Space Monkeys! Clan "Sun Rising Gloriously": Gecko, Really Tall, Eye Stalks, Mane, Pushy Clan Bholo: Spider, Really Tall, Radiate Heat, Thoughtful Clan Slupths: Large, squid-like vaccuum dwelling living space-ships Clan Skarivati: Marine creatures super-evolved by the Rathmere industrial pollution. SCOURGE
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