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Playtesting has revealed a 'death spiral' in the accumulation of Fortune and Impairment. Use this change: Every lost die is now automatically a point of Fortune. The change will put a decent amount of Fortune into players' hands, which they will often need in order to buy back one or two impaired dice during the adventure. It'll also send more Hazard into the GM's hands so that she or he can pump up the adversity. Along with the change, some costs might need adjusting. Gear, for example, might need a bump. What about post-conflict Hazard accumulation? Three possible answers that immediately occur:
At the moment I'm giving the GM the same rules, only for specific GM Cs, since accrual of Hazard suggests impairment as well. I had a big pile of Hazard after a conflict, but I also had a GMC with only 1d6 in two of her three main archetypes. To get her in working order would take a big chunk of my Hazard. |