SET A SCENE
- First scene, GM sets & narrates opening.
- Roleplay
- Find a conflict
CONFLICT
Gathering Dice
- Archetype (GM gets 3d6 + Adversity Dice + Hazard Spent)
- Do any Personality Traits apply? (non die-bonus, but worth Fortune)
- Gear
- Ship
- Are any Crew getting involved?
Resolving
- Call on a Contact to reroll a die?
- Use a redshirt to prevent losing a die?
Concede or Roll Again
- Spend 1 Fortune to Add an Archetype?
MID-CONFLICT OR END NARRATION
- Player with the highest die showing after Resolving gets to Narrate
- Move the story forward -- never end up with things right back where they started before the conflict.
AFTERMATH
Fortune
- 1 Fortune for every die that was knocked out of the fight
- Knocked-out, but-not-Impaired Gear dice are out for the rest of the adventure
- 2 Fortune for the captain if the scene pursues a goal
- 1 Fortune if you won the conflict
- 1 Fortune (limit 1 per adventure, per Trait) if your Captain applies a Personality Trait in a scene
- 1 Fortune if your crewmember assisted on the winning side
- 1 Fortune (limit 1 per adventure) if your crewmember acted on his Desire in a scene
Hazard
- 1 Hazard for every GM dice still sitting on the table when the Conflict ends
Impairment
- Roll knocked-out dice. Anything that comes up 4+ is Impaired
- Impaired Archetype/Ship dice are out til the end of the Adventure or until bought back with Fortune.
- Impaired Ship dice are out until bought back with Fortune
- Impaired Gear dice are totally removed.
- Crew Impairment
- Impaired volunteered crew dice that were [normal size] mean you're out for the next scene.
- Impaired volunteered crew dice that were [pushed bigger] mean you're out for the rest of the adventure.
- Impairment when the Captain uses the "Leaf on the Wind" rule has extra consequences
WHAT'S NEXT?
- Move on to the next Captain.
- When it's your turn again:
- If the Player got Total Victory (GM Dice are totally eliminated), the Player narrates the next scene opening.
- If the GM got Total Victory, the GM narrates the next scene opening.
- If the player Concedes, the player narrates the next scene opening.
- If the GM Concedes, the GM narrates the next scene opening.