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You and three or four of your smartest, boldest, most creative, and hottest friends.
I don't know that it's fair to list anyone as an 'est' in any particular category, but I certainly feel they met the criteria. Participants: Lee, De, Kate, Doyce Someone choose an oracle. Your choices are Blood & Sex, God-kings of War, the Unquiet Past, and a Nest of Vipers. It doesn’t matter who chooses.
We chose Blood and Sex. Someone shuffle the deck and deal four cards where everyone can see. Someone go to the oracle and read out its entries for your four cards.
We drew:
All together, read the entries out into a list of characters. Note the explicit characters, and read the implied characters too, and decide as you go and by your gut what counts as a character.
We identified as characters:
Everyone chooses one character from the list, except the GM, who gets the rest. It doesn’t matter who chooses first and who chooses second. As a group you can expand and contract the list as you go, at need.
In no particular order:
Players: Give your character a name. Choose whether your character’s going to have a particular strength. Assign one die each to the six forms; higher dice are stronger.
Chiela, A woman suddenly bereft of love and family, daughter to a long heritage of sorceresses and poisoners
Cupix, sorcerously animate homunculus, more clever than wise
Ursula, a certain half-bestial creature who snares many lovers
GM: Give the NPC character a name. Copy the character’s description from the story sheet. Assign two dice each to the three NPC forms: action, maneuvering, self-protection. Choose whether the character’s going to have a particular strength.
Shahu Seen, the spirit that enflames passions (which I totally just copied from the example in the book) Samson, one of Ursula's lovers, a noble son
Illabeta, one of Ursula's lovers, a well-born girl
The Bees
The Wizard, Kuriguzal
Create particular strength sheets. Give the strength a name. Describe the strength. Describe the strength’s special effects: what it requires, and how it appears in action. Choose both a PC and NPC form the Strength is linked to. Choose one Significance option from potent, broad,consequential, unique, far-reaching.
Done. Best interests GM starts, with one of the strongest of the NP Cs, and names two best interests for them. Each should represent a direct attack on at least one player’s character. From there, you and all the players take turns, until every player’s character has at least two best interests named and every NPC has at least one (and many have two).
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