| Lotro
| WoW
| CoX
|
General
|
Realm types
| PvE+PvMP(Monster Play)
| PvP, PvE, RP, RPPvP
| PvE+PvP in specific areas
|
Characters per server
| 7
| 10
| 12
|
Character Level
| 60
| 80
| 50
|
Number of Classes
| 9+6 monster
| 9
| 5 hero, 5 villain, with numerous subsets
|
Number of Races
| 4+monster
| 10
| 5 'origins'
|
Character factions
| None (players can log in to play monsters, but they don't generally play them long term)
| Horde vs. Alliance
| Hero vs. Villain
|
Character development options
| skills (though you pretty much just get them), traits (the most customization coming from Class and legendary traits, and how they give you "set" bonuses for different kinds of builds), Legendary weapon attributes
| skills (some), talents (much customization here), stats (as a function of the others)
| Primary/Secondary + Power Pools; power slotting; Invention enhancements
|
Fellowship (Team) Combo-Maneuvers
| yes
| no
| no
|
Titles
| yes
| kinda
| yes
|
Accomplishments
| yes
| yes (recent addition)
| yes (accolades)
|
Reputation
| yes
| yes
| no/kinda
|
| Lotro
| WoW
| CoX
|
Grouping
|
Groups
| "Fellowship" of 6
| "Group" of 5
| "Team" of 8
|
Persistent Groups
| "Kinships"
| "Guilds"
| "Supergroups"
|
Raid size
| 4 Fellowships Combined = 24 (rare: more commonly two groups of 6 = 12) Also, a number of new, 'fast' 3-man instances.)
| 8 Groups Combined = 40 (MUCH more common now is 25 and 10 man instances)
| No support for an actual Raid group (except ad hoc creation of custom channels); raid areas are limited to 50 characters
|
Instances
| yes
| yes
| yes, x2: Both regular missions and Task Force chains work like 'instances' in WoW, and LotRO is a mix.
|
Player vs Player
|
Player vs Player
| PvMP (Monster Play)
| PvP
| PvP in some zones
|
PvP rankings
| yes
| No longer
| In arena and/or in PvP zones
|
| Lotro
| WoW
| CoX
|
Weapons, Armor and Items
|
Item Durability
| Yes
| Yes
| Yes (normal enhancements 'wear out' as you level and have to be replaced/upgraded to remain viable; invention enhancements do not)
|
Socketed items
| yes (in legendary items)
| yes
| Kinda: powers all have sockets -- invention enhancements can be worked to provide Set bonuses, just like gem combinations in WOW
|
Custom coloring of items
| yes (Dye available for any clothing item. Items all drop with a random color dyed to them, and can be changed.)
| no
| yes (Icon)
|
Game Play
|
Queueing Attacks
| Yes
| No
| Yes
|
Key/Mouse/Command Bar Customization
| Yes
| Yes
| Yes
|
Quests
| 2200+
| 6500+
| 1600+ plus policeband/newspaper missions
|
Death Penalty
| When you are defeated in battle, you must (unless helped to recover by a teammate) "retreat to the nearest town". You sustain a few minutes of Dread, which reduces your stats temporarily, and get a repair bill to fix up damaged gear. No XP debt.
| When you die, you can either get rezzed by a party member (light damage to the gear you have equipped), or appear as a ghost at the nearest graveyard and either (1) run back to your body to self-rez (light damage to equipped gear) or (2) rez at the greveyard (heavy damage to all gear you had with you, even if not equipped). No XP debt.
| XP Debt. You 'owe' the game a certain amount of xp that must be paid off -- essentially the game docks your XP 'wages' until it is paid. The amount owed per death is more if you die outside a mission instance. There is a cap on the total amount of debt that can be owed, roughly equivalent to 5 to 10 consecutive deaths.
|
Offline Benefits
| While offline, your character accumulates a "bonus bar" of xp that doubles the XP you get from killing bad guys (but does not double quest turn-in rewards). This bar maxes out at about a level and half's worth of doubled kill xp (and which accumulates fast enough that you'll probably never run out of doubled xp bonus unless you play every waking hour for a whole weekend).
| While offline, IF you logged out in an inn or major city, your character accumulates a "bonus bar" of xp that doubles the XP you get from killing bad guys (but does not double quest turn-in rewards). This bar maxes out at about a level and half's worth of doubled kill xp.
| While offline, your character accumulates a "bonus bar" of xp. This bar maxes out at about a level's worth of doubled kill xp. In addition, if you log out in specific areas of the city (such as the University for 'scientists'), you get earn rewards for your character that follow the basic theme of that 'undercover' profession.
|
Auction house
| yes
| yes
| yes
|
Number of Professions
| 10+1 hobby (fishing)
| 10+specializations
| 12 ea. Hero/Villain, plus 5 accolade (combo) jobs ea. "Day Jobs" powered by time offline and location parked.
|
Professions per toon
| 3 (kinda - you really just pick one 'gestalt' profession that contains 3 actual skills)
| 2 (+3 'swag' secondaries)
| Unlimited, but practical effect limited by time offline.
|
Emotes
| yes
| yes
| yes
|