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Patchwork World

Player: Matt

Background: Drom grew up in Lorenai believing that he was fairly ordinary. His first expedition to another Domain was quite a shock but he has learned to cope with being an outcast whenever he journeys beyond Lorenai. He served for a number of years with Taior, first as an assistant and then as a junior Squire. Now he's on his own, leading a new assignment to the far away Domain of Akralis with Emeri, giving him a chance to hopefully rise through the ranks and become a full Knight.

Description: Unless he's hiding in a forest, Drom sticks out wherever he goes. Approximately 7 feet tall and over 350 pounds, Drom would make an impression even if he weren't covered in shaggy brown fur. While others would consider being furry a disadvantage, his hair (braided on his head) has saved his life more than once and serves as his armor. When people finally get around to looking him in the eyes, the have a final impediment: his tusks. They're relatively small, sticking out only an inch or two from his mouth, but people seem to be very preoccupied by them. Of course, if he gets mad and changes, then Drom is very easy to spot; 20 foot tall mammoths have a tendency to do that.

Goals: Solve plot in Akralis. Gain status in House Berrak. Protect the empire from war.

Hero Points: 3

Keywords

Homeland: Lorenai

Occupation: Swordsman

Attunement: Bestial

Other Keyword: House Berrak

Skills:

Homeland

  • Berrak Customs 17
  • Lorenai Geography 17
  • Lorenai History 17
  • Ride 17
  • Forest Survival 17

Swordsman

  • Lorenai army regs 17
  • Camp 17
  • March 17
  • Identify foe 20
  • Scan for danger 17
  • Scouting 5W
  • Swear like a soldier 17
  • Scout traditions 17
  • Archery 18
  • Axe 19

House Berrak

  • Prarie survival 13
  • Tracking 15
  • Ambush 13
  • Beast lore 13

Other

  • Skirmish Combat 13
  • Hide 13
  • Intimidate 15
  • Thick fur: 13
  • Large: 13
  • Questioning peasants 13

Relationships:

Homeland

  • Member of House Berrak 17
  • to fellow scouts (contact) 17

Occupation

  • to Knight Taior (contact) 17
  • to Squire Emeri (ally) 17

Magic

Other

  • member in shadowy group (contact) 13
  • bring Morren Pelbalanc to justice for his crimes (whatever they are) (goal) 13

Personality:

Homeland

  • Loyal 17
  • Stoic 17
  • Unflinching 17

Occupation

  • Brave 17
  • Callous 17
  • Disciplined 17

House Berrak

  • Honest 13
  • Merciless 13

Other


Followers:

Magic:

Bestial: Mammoth 14

  • Large 2W2
  • Acute Hearning 15
  • Strong 18W
  • Gore 2W

Possessions:

Wealth: 13


Impediments

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Page last modified on August 25, 2006, at 12:49 AM by Matt

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