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Weapons, vehicles, and assorted gadgets, play an important part in the 'verse. Each character begins with:
Characters can also select additional items as extra abilities. See the table at the end of this book for some examples. The following special rules apply to technological items: 'High-Tech Weaponry' and 'Scaling Damage'. High Tech Weaponry There is quite a bewildering array of weaponry in the 'verse. They all have just one thing in common: - they are extremely lethal. Whenever a character is wounded by a high-tech weapon, increase the effect by one defeat level. Scaling Damage In the 'verse, some vehicles are of such vast scale that they dwarf most normal people. Whenever a character or vehicle is damaged by something of a 'larger scale', for example: a Reaver skiff firing at a person, increase the effect by one defeat level. Similarly, if a character or vehicle is damaged by something of a 'smaller scale', for example a person firing at a Reaver skiff, reduce the effect by one damage level. Special Items "Six men came to kill me one time. The best of 'em carried this. It's a Callahan full-bore autolock. Customized trigger, double-cartridge thorough gauge… It is my very favorite gun."
"You offering me a trade?!"
"A trade?! Hell, it's theft. It's the best damn gun made by man. It has extreme sentimental value. It's miles more worthy than what you got."
"What I got? She has a name."
"So does this. I call it Vera."
-- Jayne and Mal, Our Mrs. Reynolds
You may upgrade any item, weapon, or vehicle to a special item. Special Items are more than just equipment; they are a fundamental part of the character that owns them. They may be special because they are unique, highly advanced, or simply because they have sentimental value.
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