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"You're a Bounty Hunter."
"That ain't it at all… I'm a Bounty Hunter."

-- Simon Tam and Jubal Early, Objects in Space
  • Each occupation keyword contains the following:
  • A list of skills your character begins play with, at the keyword rating.
  • A list of common personality traits you may select (two for free), at any rating up to the keyword rating.
  • A list of example relationships typical of your profession (two for free).
  • A wealth rating and beginning standard of living.
  • A list of typical equipment your character can select for free.

Note that if an ability is marked with an asterisk*, you must select a more specific version for your character. For example, Close Combat* could become Martial Arts, Sword Fighting, Use Garrotte, Dirty Fighting, and so on.

Archaeologist

  • Skills: Evaluate Relics, Excavate, Identify Origin, Operate Foreign Technology, Pack Specimens Safely, Research, Read I Write Ancient Languages, Reconstruct from Parts, Understand Function, Write Up Results.
  • Common Personality Traits: Inquisitive, Obsessive, Patient, Well-travelled.
  • Example Relationships: to assistants, to colleagues, to sponsors.
  • Standard of Living: Common (13)
  • Starting Equipment: digging equipment, fine brushes, hiking gear, packing materials, palm sized computer.

Assassin

  • Skills: Close Combat*, Conceal Weapons, Disguise, Evaluate Security Measures, Fire [firearm], Flee the Scene, Hide in Shadows, Move Quietly, Set Ambush, Use Explosives.
  • Common Personality Traits: Emotionless, Professional, Ruthless, Sociopath.
  • Example Relationships: to clients, to suppliers, to agent, to fellow assassins.
  • Standard of Living: Prosperous (17)
  • Starting Equipment: fine clothing, hidden knife, forged identity papers.

Bodyguard

  • Skills: Close Combat*, Defend the Target, Evade Pursuit, Fire [firearm], Follow Instructions, Frisk Suspect, Identify Threat, Intimidate, Perform Security Check, Tough.
  • Common Personality Traits: Brutal, Dull-witted, Menacing, Obedient.
  • Example Relationships: to colleagues, to agent, to employer, to former employers relatives.
  • Standard of Living: Common (13)
  • Starting Equipment: ill-fitting suit, shades, knuckledusters.

Bounty Hunter

"You're a liar. I don't think your intentions are honorable. ...You hurt people."
  • Skills: Break In, Close Combat*, Fire [firearm], Follow Prey, Identify Target, Intimidate, Quick Draw, Set Ambush, Streetwise, Take Him Alive.
  • Common Personality Traits: Callous, Fearless, Inventive, Mercenary.
  • Example Relationships: to employer, to bounty hunter's guild, to contacts, to underworld.
  • Standard of Living: Common (13)
  • Starting Equipment: warrant papers, durable clothing, knife, restraints, net.

Companion

  • Skills: Calm the Client, Charming Demeanor, Entertain, Know the Proper Etiquette, Negotiate Contract, Read Body Language, Recognize Falsehood, Seduce, Soothing Gesture, Tell Story
  • Common Personality Traits: Cultured, Friendly, Pragmatic, Seductive.
  • Example Relationships: to high society, to colleagues, to client.
  • Standard of Living: Prosperous (17)
  • Starting Equipment: fine clothing, identity papers.

Diplomat

  • Skills: Calm Everyone Down, Curry Favor, Emphatic Gesture, Fast Talk, Know the Proper Etiquette, Negotiate Compromise, Recognize Lie, Sense Motive, Sound Reasonable, Win Confidence.
  • Common Personality Traits: Cultured, Friendly, Pragmatic, Snobbish.
  • Example Relationships: to high society, to colleagues, to assistants, to employer.
  • Standard of Living: Prosperous (17)
  • Starting Equipment: finest clothing, identity papers, diplomatic immunity card.

Entertainer

  • Skills: Attract Attention, Charismatic Presence, Compose*, Distract, Entertain*, Find Employment, Good Memory, Perfect Timing, Spot Trouble, Unfazed by Hostility.
  • Common Personality Traits: Emotional, Outgoing, Vain, Wanderlust.
  • Example Relationships: to fans, to employer/patron, to assistants.
  • Standard of Living: Common (13)
  • Starting Equipment: props, musical instrument, books, fancy clothing.

Fighter Pilot

  • Skills: Astronavigation, Dogfighting Tactics, Fire Ship's Weapons, Go Faster, Know Ship's Capabilities, Perform Risky Maneuver, Pilot Starfighter, Read Sensors, Starfighter Maintenance, Think Quickly.
  • Common Personality Traits: Boastful, Daredevil, Elitist, Reckless.
  • Example Relationships: to other pilots, to support staff, to commanding officer, to old squadron.
  • Standard of Living: Common (13)
  • Starting Equipment: G-suit, signal flares, dress uniform, pilot's license.

Gambler

  • Skills: Anticipate Move, Avoid Repercussions, Bluff, Calculate the Odds, Cheat, Fast Talk, Palm Cards, Play [Game], Play Another [Game], Spot Cheating, Spot Sucker.
  • Common Personality Traits: Deceitful, Dreamer, Greedy, Lucky Ion Unlucky.
  • Example Relationships: to other gamblers, to moneylenders, to establishment, to assistants.
  • Standard of Living: Common (13). Option: Flip a coin; win = Prosperous (17), loss Minimal (6)
  • Starting Equipment: cards, marked cards, loaded dice, lucky charm, fine clothes.

Grenadier

  • Skills: Carry Heavy Load, Combat Engineering, Follow Orders, Fire [firearm]*, Fire Heavy Weapon, Give Covering Fire, Take Cover, Throw Grenade, Use Explosives, Weapons Maintenance.
  • Common Personality Traits: Brave, Loyal, Obedient, Stoic.
  • Example Relationships: to commander, to old colleagues, to unit.
  • Standard of Living: Common (13)
  • Starting Equipment: dress uniform, medals, discharge papers, simple tools.

Hacker

  • Skills: Crack Security, Cryptography, Go Undetected, Override Programming, Program Computer, Search Database, Spout Technical Jargon, Understand Programming Language, Work All Night, Wreck System.
  • Common Personality Traits: Hate Stupid People, Logical, Methodical, Unreliable.
  • Example Relationships: to clients, to fellow hackers, to suppliers.
  • Standard of Living: Prosperous (17)
  • Starting Equipment: laptop computer, palm sized computer, assorted programs and data chips.

Hotshot Driver

  • Skills: Bail Out, Customise Vehicle, Dodge & Weave, Drive Faster, Find the Quickest Route, Perform Risky Maneuver, Shake Off Pursuer, Think Quickly, Vehicle Combat, Vehicle Maintenance.
  • Common Personality Traits: Boastful, Impetuous, Reckless, Show-off.
  • Example Relationships: to mechanic, to sponsors, to agent, to other racers.
  • Standard of Living: Common (13)
  • Starting Equipment: simple tools, choice of racing vehicle

Infantry Soldier

  • Skills: Carry Heavy Load, Climb, Close Combat*, Fire [firearm], Follow Orders, Give Covering Fire, Take Cover, Throw Grenade, Walk Long Distance, Weapons Maintenance.
  • Common Personality Traits: Brave, Long Suffering, Loyal, Obedient.
  • Example Relationships: to commander, to old comrades, to unit.
  • Standard of Living: Common (13)
  • Starting Equipment: dress uniform, medals, discharge papers, knife.

Kid

  • Skills: Climb, Escape Unscathed, Look Innocent, Perceptive, Pester Grown-up, Quick Learner, Run Away, Shout, Sneak Around, Squeeze through Gap.
  • Common Personality Traits: Adventurous, Curious, High-spirited, Imaginative, Naive.
  • Example Relationships: to other kids, to parents, to sympathetic adult, to pet.
  • Standard of Living: Minimal (6)
  • Starting Equipment: found items, toys, sweets.

Mechanic

  • Skills: Adapt Technology, Carry Heavy Loads, Identify Fault, Improve Performance, Jury Rig, Repair Anything, Understand Function, Use Tools, Vehicle Maintenance
  • Common Personality Traits: Inspired, Methodical, Patient, Tinkerer.
  • Example Relationships: to employer, to customers, to supplier.
  • Standard of Living: Common (13)
  • Starting Equipment: assorted tools, arc welder, welding mask, oily rag, overalls.

Medic

  • Skills: Administer Drugs, Assess Patient, Biology, Calm Patient, Carry Wounded, First Aid, Resuscitate Dying, Treat Disease, Treat Injury, Treat Poison.
  • Common Personality Traits: Caring, Driven, Merciful, Stressed.
  • Example Relationships: to colleagues, to employers, to patients..
  • Standard of Living: Common (13)
  • Starting Equipment: medical supplies, oxygen mask, pain relief drugs, surgical mask.

Mercenary

  • Skills: Climb, Close Combat*, Fight Dirty, Fire [firearm], Give Covering Fire, Look for Trouble, Swear Profusely, Take Cover, Throw Grenade, Weapons Maintenance.
  • Common Personality Traits: Brave, Cynical, Macho, Sadistic.
  • Example Relationships: to employer, to commander, to colleagues.
  • Standard of Living: Common (13)
  • Starting Equipment: durable clothing, knife, chewing tobacco, bottle of cheap spirit.

Mobile Infantry

  • Skills: Close Combat*, Combat Driving, Disembark Quickly, Fire [firearm], Follow Orders, Give Covering Fire, Operate Vehicle-Mounted Weapon, Throw Grenade, Vehicle Maintenance, Weapons Maintenance.
  • Common Personality Traits: Brave, Impatient, Loyal, Obedient.
  • Example Relationships: to commander, to unit, to old comrades.
  • Standard of Living: Common (13)
  • Starting Equipment: medals, dress uniform, discharge papers, simple tools.

Navy

  • Skills: Astronavigation, Close Combat*, Fire [firearm], Fly Starship, Follow Orders, Move in Zero Gravity, Operate Ships Weaponry, Read Sensors, Repel Boarders, Stave Off Boredom.
  • Common Personality Traits: Brave, Elitist, Loyal, Obedient.
  • Example Relationships: to commander, to unit, to old comrades.
  • Standard of Living: Common (13)
  • Starting Equipment: G-suit, medals, dress uniform, discharge papers, pilot's license.

Pilot

  • Skills: Astronavigation, Find the Quickest Route, Fire Ship's Weapons, Fly Starship, Know Capabilities of Ship, Know Something About System, Read Sensors, Ship to Ship Tactics, Starship Maintenance, Stay Awake.
  • Common Personality Traits: Dreamer, Free Spirited, Reliable, Well-traveled.
  • Example Relationships: to mechanic, to co-pilot, to crew, to employer.
  • Standard of Living: Common (13)
  • Starting Equipment: G-suit, simple tools, commercial pilot's license.

Politician

  • Skills: Accept Bribe, Aura of Authority, Debate, Fast Talk, Find Weakness in Argument, Know Parliament Politics, Lie Convincingly, Reach Compromise, Talk for Hours, Twist Meaning of Words.
  • Common Personality Traits: Amoral, Devious, Self Serving, Toadying.
  • Example Relationships: to colleagues, to constituents, to leader, to special interests.
  • Standard of Living: Prosperous (17)
  • Starting Equipment: Finely tailored clothes, important looking documents, briefcase.

Psychic Trainee

  • Skills: Acrobatics, History, Philosophy, Hand to Hand Combat, Listen, Meditation, Offer Enigmatic Observations, Resist Madness, Unarmed Combat.
  • Common Personality Traits: Crazy, Creepifying, Morbid, Inscrutable,
  • Example Relationships: to family, to Alliance, to the Hands of Blue.
  • Standard of Living: Minimal (6)
  • Starting Equipment: none.

Note: A Psychic must select Psychic Training as his Trademark keyword.

Scavenger

  • Skills: Beg, Be Unobtrusive, Cannibalize Technology, Endure Bad Weather, Fight in Self Defence, Find Something Useful, Go Without Food, Run For It, Spot Soft Touch, Streetwise.
  • Common Personality Traits: Bitter, Patient, Pitiful, Resourceful, Stoic.
  • Example Relationships: to other scavengers, to pet on a string, to rivals, to traders.
  • Standard of Living: Minimal (6)
  • Starting Equipment: Several layers of grubby clothes, bits of scrap metal, broken gadgets, knife.

Scientist

  • Skills: Argue for Pet Theory, Design Experiment, Mathematics, Notice Pattern, Research, Remember Details, Scientific Knowledge, Scientific Specialty*, Use Advanced Technology, Write up Results.
  • Common Personality Traits: Absent Minded, Curious, Logical, Obsessive.
  • Example Relationships: to assistants, to colleagues, to rivals, to sponsors.
  • Standard of Living: Common (13)
  • Starting Equipment: Scientific instruments, labcoat, pocket full of pens, palm sized computer, reference books.

Scoundrel

  • Skills: Close Combat*, Fire [firearm], Make a Deal, Buck the Odds, Quick Draw, Roguish Charm, Run For It, Sneak Attack, Stay Cool Under Pressure, Stealthy.
  • Common Personality Traits: Cynical, Daredevil, Mercenary, Selfish.
  • Example Relationships: to cohorts, to employer, to debtors.
  • Standard of Living: Common (13)
  • Starting Equipment: shades, stylish clothing, hidden knife

Scout

  • Skills: Climb, Close Combat*, Fire [firearm], Give Covering Fire, Hit and Run, Move Through Rough Terrain, Scan for Danger, Stealthy, Throw Grenade, Weapons Maintenance.
  • Common Personality Traits: Brave, Loner, Loyal, Wily.
  • Example Relationships: to commander, to unit, to old colleagues.
  • Standard of Living: Common (13)
  • Starting Equipment: light clothing, survival gear, knife.

Security Guard

  • Skills: Chase Suspect, Fill Out Paperwork, Find Help, Fire [firearm], Interrogate Suspect, Look Busy, Notice Something is Wrong, Patrol Area, Stay At Your Post, Use Baton.
  • Common Personality Traits: Conservative, Honest, Steadfast, Suspicious.
  • Example Relationships: to colleagues, to criminals (as adversaries or contacts), to employers.
  • Standard of Living: Common (13)
  • Starting Equipment: flashlight, restraints, uniform.

Shock Trooper

  • Skills: Climb, Close Combat*, Esprit de Corps, Fire [firearm], Follow Orders, Give Covering Fire, Point Blank Shot, Storm the Breach, Throw Grenade, Weapons Maintenance.
  • Common Personality Traits: Fearless, Headstrong, Macho, Loyal.
  • Example Relationships: to commander, to old colleagues, to unit.
  • Standard of Living: Common (13)
  • Starting Equipment: dress uniform, medals, discharge papers, knife.

Sniper

  • Skills: Assemble Rifle, Climb, Escape Unnoticed, Find Vantage Point, Fire Rifle, Hide, Plan Ambush, Shoot to Kill, Stay Still for Hours, Trick Shot.
  • Common Personality Traits: Cold Fish, Meticulous, Patient, Solitary.
  • Example Relationships: to technical suppliers, to agent, to employer.
  • Standard of Living: Common (13)
  • Starting Equipment: small tools, polishing cloth, rifle case.

Spy

  • Skills: Avoid Detection, Break In, Counterintelligence, Disguise, Eavesdrop on Conversation, Fade Into Background, Keen Observer, Know Secrets, Piece Together Clues, Remember Details.
  • Common Personality Traits: Curious, Deceptive, Inscrutable, Patient.
  • Example Relationships: to employer, to real employer, to contact, to man on the inside.
  • Standard of Living: Common (13)
  • Starting Equipment: miniature camera, anonymous clothing, false documents, codebook.

Swashbuckler

  • Skills: Avoid Blow, Close Combat*, Duel Honourably, Dramatic Entrance, Fight Against Many, Fire [firearm], Flashy Move, Inspire Others, Jump, Witty Repartee.
  • Common Personality Traits: Adventurous, Gallant, Idealistic, Reckless.
  • Example Relationships: to victims of oppression, to followers, to fans, to enemies.
  • Standard of Living: Common (13)
  • Starting Equipment: memorable clothing, cape or mysterious facemask, trademark phrase.

Thief

  • Skills: Bypass Security Measures, Case the Joint, Climb, Evaluate Victim, Hide in the Shadows, Move Quietly, Run Away, Sleight of Hand, Streetwise, Value Goods.
  • Common Personality Traits: Cunning, Greedy, Perceptive, Selfish.
  • Example Relationships: to gang, to fence, to victims, to underworld boss.
  • Standard of Living: Common (13)
  • Starting Equipment: lockpicks, small knife, crowbar, dark clothes, hood or face mask.

Tracker

  • Skills: Camouflage, Climb, Fire [firearm], Know Something About Creature, Listen, Move Quietly, Move through Rough Terrain, Sense Ambush, Tracking, Wilderness Survival.
  • Common Personality Traits: Adventurous, Respectful of Nature, Solitary, Uncivilised.
  • Example Relationships: to colleagues, to employers, to natives.
  • Standard of Living: Common (13)
  • Starting Equipment: machete, sleeping bag, weather-stained clothes, survival gear.

Trader

  • Skills: Convince Buyer, Convince Seller, Estimate Value, Fast Talk, Know Customers, Make a Profit, Pidgin Communication, Recognize Opportunity, Spot Sucker, Stop Thief.
  • Common Personality Traits: Entrepreneurial, Greedy, Persuasive, Shrewd.
  • Example Relationships: to customers, to suppliers, to assistants, to trade guild
  • Standard of Living: Rich (5m)
  • Starting Equipment: fine clothes, business cards, sample goods, calculator.

Translator

  • Skills: Calm the Situation, Communicate Meaning, Fast Talk, Identify Unknown Language, Know Foreign Cultures, Multilingual, Recognize Dialect, Translate Document, Understand Protocol.
  • Common Personality Traits: Eloquent, Friendly, Unassertive, Understanding.
  • Example Relationships: to employer, to tutor, to past clients.
  • Standard of Living: Common (13)
  • Starting Equipment: smart clothes, identity papers, references, palm sized computer, dictionary.

Underworld Thug

  • Skills: Close Combat*, Extort Money, Fire [firearm], Hide in Shadows, Improvise Weapon, Look Cool, Obey Orders, Sneak Attack, Stare Down Foe, Streetwise.
  • Common Personality Traits: Bloodthirsty, Loyal to Leader, Sadistic, Treacherous.
  • Example Relationships: to gang, to underworld boss, to neighbourhood victims.
  • Standard of Living: Common (13)
  • Starting Equipment: knife, gang colours, initiation scars.
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Page last modified on March 23, 2006, at 11:38 PM by DoyceTesterman

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