Third game session last night, another one of the sessions I’ll refer to as “Establishing Shots”, to use a movie term.
First Session was meant to get the group working together and get them their ship, also introduce a few little nuances of the system that become sort of important later (ship proficiencies, for example).
Second Session establishes that Antilles doesn’t always tell them everything, or tell them the truth, although they are, generally, on the side of the angels, nonetheless (if the assumption is that the Prince is on the side to begin with.)
This one, Down Below, sent the group into the bowels of Coruscant the city-planet (their home), and I got to give them a slice of the things that go on beneath the upper crust of the planet. Gammoreans and force users rooting around in abandoned structures that shouldn’t have any working mechanics and yet somehow do. They visited the squatter-city of Down Below and met a few of the inhabitants, learning that there are some decent people there (might be interesting if something comes of that), and I think the expectation is that they might have to go back later. It wouldn’t be a bad idea if they did; some more familiarity down there might give them a place to run if needs be.
Next time, I’ve said we’re going to be dealing with the Senate.
Summary, by session:
– Session One favored the Scout/Pilot immensely, since everyone else was at a disadvantage while shipboard.
– Session Two … well, I’m not sure that favored anyone.
– Session Three definately favored the more military and sneaky types, although Juli’s nobel is doing pretty darn well in combats and whatnot (he’s taken out… two Gammoreans in hand-to-hand thus far into the campaign.)
Next session will favor the guys with diplomacy, gather info, sense motive, useful language skills, and so forth. There /shouldn’t/ be a lot of combat, maybe any, but that’s the way it is in the Senate.
Having finished that episode up, I think I’ll have all the establishing shots done, and can continue a bit more into the main story arc. The nice thing is that so far I’ve managed to drop some foreshadowing into every session, although it’s not likely that anyone has recognized it as such.