Categories
Musing

RPGaDay 31: What do you anticipate most for gaming in the next year?

Right now, Masks. Probably two different games, ultimately, given I'll be running it for the kids as well as the online game. (It's getting easier and easier to pull this off as they get a bit older.)

I'm sure a touch of No Thank You, Evil, maybe with Kaylee running the game.

I'll be playing more 5e DnD Adventurer's League, because playing is nice. Also running that for the kids, since I picked up some miniatures and everything.

And past that, I have no idea. There will be more than that, I think, but I'm really not sure what. Maybe some Palace Job -esque Blades in the Dark? Maybe some Urban Shadows? I really have no idea.

But if the real question is focused on what has most of my anticipation, and not 'what are your predictions', then it's definitely Masks right now; that game is firing on cylinders I didn't even know we had.

Categories
Actual Play Online Table Top

PC Video Journal

The player for Jason Quill (nanobot-infused Doomed in our campaign, loosely based on Johnny Quest) posted a video diary, following our first big fight.

(And tip of the hat to our power-armor-designing Bull, who also posted a journal in our Roll20 forum, full of angst and self-recrimination.)

I love living in the future. And damned if I don't love this game.

Categories
Musing

RPGaDay 30: What is an RPG genre-mashup you would most like to see?

Mash-ups don't get me very far these days.

See, I play with my kids a lot, and they don't know the baseline genres well enough to appreciate mash-ups of those genres.

Which is to say, they just don't get the joke, yet.

At the risk of repeating myself, I'm going to dive into this a bit more.

One of the… I'm going to say "dependencies for enjoyment" in many – I might even say "most" RPGs I've run (or run into) in the last few years is a deep knowledge of the associated genre — not just the genre for the setting, but the RPG genre of the game in question.

So… like this: once upon a time, all you really needed to know when starting to play D&D was "there's magic, no guns, and weird monsters." Same was true, basically, for Traveller or whatever. The premise was simple and straightforward.

Still true for 5e versions of those games, probably.

But there are a WHOLE BUNCH of games/settings out there now that lose a tremendous amount of signal when trying to reach a new player, because that player doesn't have the decades of previous gaming exposure that informs the game designer's decisions for a game.

Steampunk Planetary Romance isn't inherently cool or interesting as a concept if the person you're sharing it with isn't familiar with the "pure" components of that salad, you know? It's just weird sci-fi with wood ships and a lot of brass and goggles. Now, that might still work for the player, but it won't work for the intended/expected reasons.

Masters of Umdaar is… not especially compelling if you didn't grow up on the right cartoons, you know?

I run into this constantly when playing with my kids – stuff I find interesting/entertaining… until I realize that for all intents and purposes, my kids just don't get the joke.

So first, I'd need to run the original games everyone's ironically riffing off of, then we can get to the mashups. Otherwise, it's not a nuanced re-envisioning for them. It's just… weird and kind of confusing.

When I run a game that doesn't have that problem, it's almost always something only trying to be itself.

Categories
Musing

RPGaDay 28: What film/series is the biggest source of quotes in your group?

I'm going to go out on a limb and say Aliens, but… I mean, it could be a hundred different shows.

This was, however, more true back when I was playing face to face.

These days, a lot of the 'quote banter' that used to suffuse our table talk has been replaced with posting relevant image memes in the Roll20 chat window. I love it, personally; nothing like having the nascent force user fighting the temptation of the dark side… and see a fellow player post a photoshopped Gollum clutching a jedi holocron to their chest. That's good stuff.

Categories
Actual Play Online Table Top

Masks Campaign Material – Super-YouTubers

We've had two play sessions of our Masks campaign so far.

The game opened with an excruciating interview between the team and morning show host Tasha Starr (of The Morning Starr), in which she asks them about the team, themselves, and the fight against Hannibal Lectric that brought them all together.

Things got complicated when Iconoclast (and, later, a superthug named Troll) interrupted the interview.

The storm of social media surrounding the interview is still going (as is the fight itself), but that hasn't stopped one fan from posting her thoughts.

In the wake of the interrupted interview between our team and morning show host Tasha Starr, super-tweeter "My Little Power Ranger" (@heroesaremagic) hops on YouTube to share her thoughts on what went down – was it fake? A publicity stunt?

Or was it something else?

https://youtu.be/fbjkH1eQBEI

Categories
Musing

RPGaDay 27: What are your essential ingredients for good gaming?

Flippant answers aside for once.

Attention. Respect. Engagement.

And a small group people with whom you could easily see sharing a 3 to 4 hour car trip, enjoyably.

Everything else is a bonus.

—–

Now if I was going to go back to the original question and talk about essential TOOLS, I'd talk about Roll20 (which I use even during some offline game sessions), Dropbox, et cetera.

Categories
Musing

RPGaDay 25: What is the best way to thank your GM?

Players creating stuff or in similar ways demonstrating their interest and enthusiasm for the game. I love that stuff. It just makes my day.

Also feedback, good or bad.

But in either case, just engaging above and beyond "shows up on time every week," you know?

I've been blessed by this level of engagement both in the past and present. Player diaries and session journals (a specialty of +Dave Hill's). Players collecting funny quotes from the game. Art or other visual artifacts based on the game, like +Bill Garrett's fake live-tweets from our first session of Masks, or +Michael Williams great character drawings for Dungeon World.

Heck, I love how my players are nigh-constantly posting relevant image memes in the Roll20 chat while we play, or using the drawing tool to put labels and relevant graffiti on the map. It's just great to see the players really engaged.

Categories
Musing

RPGaDay 22: Which RPGs are the easiest most enjoyable for you to run?

Switched up the question a bit, so I could answer "Probably PBTA stuff. Probably."

For me it's a VERY GOOD mix of the kind of game approach that favors the GMing style I developed primarily with Amber DRPG, but built on a system and mechanics that regularly inject unexpected elements into the game, which was one of the things lying at the heart of my problem(s) with Amber. (And, more recently, Fate.)

Easiest would be something super-simple like World of Dungeons or Risus or FAE.

And to be fair, I'm comfortable and enjoy running pretty much anything at the table. But something like DnD or DCC requires a degree of nuts and bolts prep that I either don't have bandwidth for [^1], or don't enjoy (CR-balanced DnD encounters, frex) – with those sorts of games, I''m going to run a module or something, so I don't have to do that prep, and in those cases I don't end up bringing as much of my own stuff to the game.

So. PbtA. That's my sweet spot when it comes to all aspects of GMing.

—-

[^1]: The joke about not having enough bandwidth to do prep is, of course, that I did literally hours and hours of prep for only the first session of our Masks game. World maps. NPCs. Encounters… At least an hour just watching awkward celebrity interviews, to get ideas.

So I guess it's more "I don't have time for prep I don't really, really enjoy."

Categories
Musing

RPGaDay 18: Which RPG have you played the most in your life?

Dungeons and Dragons, easily. I've been flailing at it since I was ten. Full-steam ahead all through high school. Several games in college, though it was rarely the 'main' game. A four and half year game that bridged 3rd edition into 3.5, plus a pile of Living Campaign play at that same time, all of which kind of burned me out for awhile. A bit of 4e, and now online Adventurer's League with 5e, and some games with the kids.

At a guess, probably four or five hundred sessions of DnD, over the years. It may not be my all-time favorite game, but… I mean, numbers don't lie.

Categories
Musing Online Table Top

Masks, Session 1, Not Exactly Actual Play

For our first real session of Masks, I decided to start off the game[^1] with a super-awkward morning-news-show-style interview with most of the team and the interviewer, Tasha Starr.

It was deliciously horrible. When Iconoclast finally blasted in the streetside window and shouted "this interview is over!" the Bull's immediate reaction – over a live mic – was "Thank Christ."

Then there were supers fisticuffs and the rescuing of civilians and idiot morning show hosts.

One of my wonderful players (+Bill Garrett) put together a series of livetweets commemorating the interview, and I just had to share, because they're great.

The last one in the series is by me, foreshadowing events coming up in session 2 (and the still-ongoing fight just outside the studio).

[^1]: The actual start of the game was the love letters I wrote for all the characters, captured here: https://plus.google.com/u/0/+DoyceTesterman/posts/7Vba3bjiu39 https://plus.google.com/u/0/+DoyceTesterman/posts/7onPVFuExmH https://plus.google.com/u/0/+DoyceTesterman/posts/dry21LYnx7P https://plus.google.com/u/0/+DoyceTesterman/posts/dQDWqFRsUVJ

      

In Album 8/18/17

Categories
Musing

RPGaDay 15: Which RPG do you enjoy adapting the most?

I don't really like adapting games much. I'm not a system designer by either preference or practice – I like running and playing, and I really enjoy when the rules as written just… work. There's a joy in that.

I have, in the past, done a success-counting hack of Risus that I liked, an Approach-less version of Fate Accelerated where the Aspects have ratings you add to rolls, and I've done a couple genre re-skins for various apocalypse-engine games, including one for the kids where the whole system and character sheet fits on an index card. So… those. I guess. Fate's the easiest to hack, but I usually only run that for the kids, anymore.

Now, if you're talking 'adapting' like "use Monsterhearts, RAW, for a sort of Star Trekkie sci-fi game"… I'm slightly more down for that kind of mash-up fun. I've done adaptations of many, many games to the Amber setting, for example – some of them even worked.

(Either Urban Shadows or Masks would make fun Amber adaptations, for example, for different reasons.)

Categories
Musing

RPGaDay 11: Which 'dead game' would you like to see reborn?

Haven, the Free City by Gamelords, Ltd. It was an urban setting for a DnD clone where everyone basically played different flavors of thieves. Since you were thieves, the game focused on personal interactions, intrigue, and political and social plotting in a way that was decades ahead of its time.

Tragically, the team behind Gamelords lost their main artist and a central content creator to a car accident in the early eighties, and the IP has languished in the basement of an acquisitive dilettante since 1986.

 
Categories
Musing

RPGaDay 9: What is a good RPG to play for about 10 sessions?

I'd say most PBTA games (and in a lot of cases most games that share that design-space in the industry). You need more than a couple sessions to really get them going, but characters tend to resolve arcs after about ten sessions and lapse into a bit of thumb twiddling after that until they get pointed in a new direction – it creates a good point to wrap up and move to something else.

(Note, for 2 hour long Roll20 sessions with five players, triple all sessions-required estimates.)

Categories
Actual Play Online Table Top

Masks, Session 0

The video recording for this session went wonky, so here's the audio for our Masks session 0.

https://drive.google.com/file/d/0B5y9JJSSCg1pZnNWNDZGS2NQNUk/view?usp=sharing

I'm SUPER excited to see these kids in action.

Link, the power-armored super-genius with a very complicated family life (Bull)
Concord, the way-too-young host of the Powers of Valor (Nova playbook)
Jason Quill, one-time child science adventurer, now 'protected' by a cloud of nanobots that seem to be… absorbing his psyche (Doomed)
Ghost Girl, the ghost of a civil-war-era girl, brought back to the wondrous world of the future (Outsider)
Harry Gale, a.k.a. Mercury – the youngest member of The World's Fastest Family (Legacy)

It's going to be a good time.

2017-08-08 – Masks 0 – w music.mp3 – Google Drive
doyce.testerman@gmail.com. Google+ Profile–Privacy · My Account · Profile. doyce.testerman@gmail.com. doyce.testerman@gmail.com (default). All your Brand Accounts » · Add account · Sign out. Google Account. doyce.testerman@gmail.com. doyce.testerman@gmail.com. Main menu.

Categories
Musing

RPGaDay 8: What is a good RPG to play for sessions of 2 hours or less?

That may not be useful to a lot of other people as a recommendation, but No Thank You, Evil! and Hero Kids are both designed with shorter scenarios and challenges in mind, due to their target audience. I don't think I've ever run NTYE! for more than an hour at a time. Outside specific games, I'd probably focus on lean games with simpler character sheets, like Risus or Fate Accelerated. FAE + It's Not My Fault would work well.

But… I mean… Almost all my weekly Roll20 gaming is comprised of 2 to 2.5 hour sessions, so… pretty much any system, I guess, if you're talking about being able to play multiple short sessions.

ALSO, any game where everyone playing is on the hook to come up with a lot of stuff out of their head, all the time, is probably best confined to shorter sessions. I find people lose their inventive steam after a few hours, so if you want to keep things popping in games where the players have to invent a lot of stuff on the fly, I'd recommend shorter sessions.

Categories
Links & Resources Online Table Top

Masks AP Resource

The whelmed podcast (located at the nigh-perfect url http://crashingthemode.com/) is basically “Buffering the Vampire Slayer,” but for Young Justice. I’ve just started in on the beginning of the show, and it’s great; if you like podcasts where pop culture love and gaming overlap and/or intersect, I recommend it.

But here’s an additional BONUS: the podcast crew recently recorded a session of Masks, GM’d by Brendan Conway (the game’s author), in which they play characters from the show in a scenario set in the five years between seasons 1 and 2 of YJ. The people playing these characters are note. perfect. in their portrayals (Kid Flash and Superboy are particular stand-outs), and Brendan does a fantastic job of introducing, integrating, and best-of-all explaining the rules as they go.

If you’re looking for an AP recording that works as a primer/introduction to the Masks rules, and want the added bonus of seeing the game presented via characters with which you’re probably already very familiar, I can’t recommend these recordings enough.

http://crashingthemode.com/podcast/2017/6/21/masks-ap-relations-episode-01

http://crashingthemode.com/podcast/2017/6/28/masks-ap-relations-episode-02

http://crashingthemode.com/podcast/2017/7/5/masks-ap-relations-episode-03

http://crashingthemode.com/podcast/2017/7/13/masks-ap-relations-episode-04

Update: There are also pre- and post-game talks with Brendan, which are pretty illuminating.

http://crashingthemode.com/podcast/2017/6/15/discussion-brendan-conway-masks-ap-pre-interview

http://crashingthemode.com/podcast/2017/7/19/discussion-brendan-conway-masks-ap-post-interview

Podcast

Categories
Musing

RPGaDay 7: What was your most impactful RPG session?

Who needs therapy if you've got "impactful" RPGs, right?

Impactful is such a weird word. I've had lots of memorable sessions. Impactful seems like "something that changed you outside the game" and I'm not convinced that's why I play RPGs, so…

Man, I dunno.

Okay, here's one, maybe.

Dogs in the Vineyard. Our second serious fight. We'd already had one smaller altercation earlier in the game, so the players had seen how the conflicts worked, and more to the point they saw how FALLOUT worked.

Second conflict, things started getting heated, and someone pulled out a gun.

And the players – some experienced, pretty seen-it-all gamers – kind of pulled back from the table and were like "Whoa. Shit. Hang on a sec."

That game made guns fucking scary. They made them as goddamn dangerous as they are, you know?

(Best of all, the way fallout worked, you got fights where you didn't really know how fucked you were until the shooting stopped.)

Dogs remains the only game in which the players (and, by extension, the characters) reacted to someone pulling out a gun the way real people would, and I (obviously) remember that, to this day.

Categories
Musing

RPGaDay 6: You can game every day for a week. Describe what you'd do!

* Monday: Pirate 101 with Sean and Kaylee. (Alternately, family game of Masks.)
* Tuesday: Normal Tuesday Roll20 group, playing whatever we're currently playing.
* Wednesday: Overwatch with Kate and Kaylee. (Alternately, family game of Masks.)
* Thursday: Dungeon Crawl Classics, GMed by Tim.
* Friday: Playing DnD 5e Adventurer's League, via Roll20/Discord.
* Saturday: Luxurious full-length afternoon of DnD 5e or Masks with Sean, Kate, and Kaylee
* Sunday: The X-wing combat game with the kids.

Categories
Musing

RPGaDay 5: Which RPG cover best captures the spirit of the game?

This one's a bit easy for me: Tales from the Loop.

It's entirely possible this answer is chicken-egg cheating, since Tales from the Loop started life as an art book before it was an RPG, but regardless, the cover's a perfect match for what the game's about.

As an added bonus, it's a solid game that'd I'd really like to get to the table. (I heard it's the same system as Mutant Year Zero, but I haven't read that – the basic mechanics are very close to Blades in the Dark, and it leans hard in the direction of pbta-style conflict resolution.)

https://www.modiphius.net/collections/tales-from-the-loop

Tales from the Loop

Categories
Musing

Campaign Starter

… Or Discworld plot summary.

 
Categories
Musing

RPGaDay 2017: What RPG have you played most since August 2016?

One of the nice things about recording all our online game sessions is it makes it pretty easy to simply look this kind of thing up. (I knew the answer, though I was curious about the specific numbers.)

The 'winner' in this case is a apocalypse engine hack I built for our Star Wars game (a campaign that went through three rules systems over the course of 30+ sessions). My hack (here: https://www.dropbox.com/s/fwnq7ok585thk1c/SWW%20Rebel%20Ops.pdf?dl=0) is a rebel-era adaptation of Star Wars World, which in turn owes DNA to Urban Shadows, I think (understandable, since SWW was written by Andrew Medeiros). Since August, I ran the game eighteen times. That game wrapped up at the end of April.

Aside from that:

– Ran a six-session Dungeon World adaptation of Deathfrost Doom, plus a couple asynchronous DW adventures with Kaylee, via Google+ polls (http://randomaverage.com/index.php/2016/08/dungeon-world-with-kaylee-via-google-polls/), so call that eight sessions.

– Ran a couple sessions of Lady Blackbird (someday I'll run a game that makes it further than escaping the Hand of Sorrow).

– Ran four short sessions of a World of Dungeons: Breakers/The Secret World mashup, just recently.

– Played (actually played) in a couple sessions of DnD 5e (Adventurer's League), and ran a couple sessions for my family. Solid game.

– Played (actually played) in a Dungeon Crawl Classic 0-level "funnel" game. (You can't spell funnel without FUN.)

– Ran at least one or two games of No Thank You, Evil! with the kids.

So: That's ~36 game sessions since last August, with 50% going to the Star Wars Rebel Ops pbta-hack. Not too shabby, really.

SWW Rebel Ops.pdf
Shared with Dropbox

Categories
Musing

RPGaDay 2 – What is an RPG you would like to see published?

+Matt Wilson??'s Galactic. Looking back, it wasn't the dice mechanic that grabbed our group, it was the wonderful idea of everyone playing a ship's captain, and then ALSO having crew members on the other player's ships (using micro character sheets that were essentially specialized help/hinder dice for that Captain, sort of like Risus shieldmates). That, as a core play concept, had and has strong and compelling legs.

#RPGaDay Infographics
Autocratik‘s #RPGaDay returns in 2017 for a fourth run celebrating the roleplaying game hobby starting on Tuesday, August 1 and ending on Thursday, August 31. This has been an impressive year for r…

Categories
Musing

RPGaDay, Day 1 – What published RPG do you wish you were playing right now?

I'm actually going to be running Dungeon World in about 90 minutes, and I'm absolutely excited about that, as we may or may not be wrapping up our trek to the peak and under-peak of Deathfrost Mountain [^1].

With that said, any other day this week I'd probably answer Masks, as I had time to dig in and digest the system during our vacation, and I suspect the game has some legs.

[^1]: The DW group has, thus far, fared extremely well; consequences of early 'fiddling with stuff' scared them into extreme caution, and the group's thief shared his tried and true Rule When Stealing From Temples – "Don't touch anything that's part of a religious ceremony of any kind." It's a surprisingly good survival tactic.

#RPGaDay Infographics
Autocratik‘s #RPGaDay returns in 2017 for a fourth run celebrating the roleplaying game hobby starting on Tuesday, August 1 and ending on Thursday, August 31. This has been an impressive year for r…

Categories
Actual Play

Breakers: The Secret World

(So… I made the mistake of clicking on Google Drive while editing a g+ post, and lost a meaty actual play and an hour of my life, because fuck-you, Google+, you joy-stealing bundle of 20% hacks.)

So, short version: despite planning on Masks (and making up a team of four cool heroes with the girls, my son, and wife), my oldest daughter and niece ended up actually playing World of Dungeons: Breakers during our vacation (since neither son nor wife could reliably participate), BUT due to my niece's unfamiliarity with the inspirational source media for Breakers, we stepped back from wacky Ghostbuster-style-dungeon-crawling, and went for a creepy horror game (niece's request) inspired by The Secret World MMO. (Start off by pretending the events in TSW make coherent narrative sense from start to finish – a conceit Breakers easily provides – and chuck everything that doesn't support that connecting tissue.)

It worked, it was cool, and we got to fight zombies, a wendigo, and barnacle-encrusted horrors from the unknown watery deeps.

Relative links include the Breakers rules (http://onesevendesign.com/breakers_wodu_turbo.pdf), the random table of plausible character backgrounds for Breakers (https://docs.google.com/spreadsheets/d/1F_elby4nOucw0F6MwKHMtGxsCNQJ0O6JXhQ7LqB2fLk/edit?usp=sharing), and the attached map.

 
Categories
Actual Play MMO & Computers

Dungeon Raiding 101

Had a fun evening that ran a little later than expected, doing something I haven't done in a long time.

Or ever, depending on how you look at it.

I did a group dungeon run in an MMO. Haven't done that in a long time.

I did it with two of my kids, so… yeah. That's new.

The vehicle for this bit of virtual heroic was a perennial game around our house: Pirate 101.

Now, we've been playing stuff from Kingsisle Entertainment for quite some time – http://randomaverage.com/index.php/2010/04/my-daughter-the-wizard/“>Kaylee played Wizard 101 for the first time back in 2010, before she turned five. The game's in-house popularity comes and goes (personally, I enjoy it, and there's enough going on with the pop-culture jokes, storyline, and card-building combat system that I don't get bored), but it's installed on our machines far more than not (and it runs on everything but the tablets and chromebooks, which is nice).

A few weeks ago, Kaylee started making noises about how she missed playing Pirate101, which shares the same basic setting as Wizard101, but with different classes, and more tactical, turn- and grid-based combat system (sort of a big-pixel version of X-Com combat, with cool animations when it plays out), and I was getting a leeeeettle tired of Sean's obsession with Overwatch, so I stuck both Wizard 101 and Pirate 101 back on, and let the kids go to town.

![Move-planning grid.](https://s.blogcdn.com/massively.joystiq.com/media/2012/08/pirate101-board.jpg "Move-planning grid.")

![Resulting animations.](https://edgecast.pirate101.com/image/free/Pirate/Images/Slideshows/combat3.jpg "Resulting combat animations!")

Sean enjoyed watching his sister rock the Pirate thing, but spent most of his own play time as Sean Bearhammer, young wizard.

…until a few days ago, when he decided he wanted to try out the Pirate side of the Spiral – where there's a bit more action in combat, and EVERYONE has a crew of cool anthropomorphic animals fighting on your side. Yeah. Hard to see why THAT was a draw.

It took him a few days to really figure out the combat system (and I have to force myself not to watch him play, because he make sub optimal choices GAHHHhhhh…), but by yesterday he was caught up to where Kaylee and I had gotten on our main guys, if not just a bit ahead.

So, in lieu of regular bedtime activities, we teamed up (Sean as his combat-heavy Buccaneer, Kaylee as her magic-hurling Witchdoctor, and me playing a sort of support & tactics Privateer) and headed to a (if not THE) lost city of gold, where we fought a lot of dinosaurian bad guys and, a BIT too late into the evening, decided to take down the final dungeon.

So… yeah. That was the evening – dungeon raiding with my kids for sweet loot and new skills.

It was pretty great.

Categories
Actual Play Musing

Prepping for Breakers

We're heading out for a family vacation next week, my niece (13) is coming along, and she wants to do some gaming. (I've talked about gaming with Kaylee and her cousins in the past. It's a thing.)

Anyway, her only request was something "spooky" or suspenseful. Beyond that, "you and Kaylee pick something."

After some thinking (and considering what I'm going to be willing to pack), I've decided on Breakers (which is a hack/upgrade of World of Dungeons, which in turn is a hack of Dungeon World). – http://onesevendesign.com/breakers_wodu_turbo.pdf

The magical realm of Kyvr'ax has collided with Earth, shearing the dimensions and creating a mashed-up borderland between our reality and the monster-infested domain of the wizard Kai Shira Kai. You play working-class heroes who explore the twisted Break seeking fame and fortune. But don't stay too long, or the Cloud of Woe will surely find you!

Basically, it's an excuse to play modern-day characters dungeon-crawling like it's an ordinary job. Sort of Torg crossed with Inspectres? Sure. 🙂

Anyway, because it's Monday and I've got other stuff I'm supposed to be doing, I decided to come up with a table of Breaker origins/backgrounds. Just in case, you know?

https://docs.google.com/spreadsheets/d/1KKJJNXj7w55ESHpQYvwAggtBbC2el6YYg3PH1YKotv0/edit?usp=sharing

Categories
Musing Online Table Top

The Art(ist) of the Game

I’m very lucky to have +Michael Williams in my regular Tuesday night (hangouts-based) gaming group. (we’re currently playing Dungeon World and Lady Blackbird, after wrapping up a 30-session pbta-hacked Star Wars campaign.)

I’m lucky to have him because he’s a great player. I didn’t even KNOW he could draw until he started turning out these wonderful character portraits.

And to be honest, the most enjoyable thing wasn't the final product (that's a very close second); it was the long post in our Dungeon World Roll20 forum in which Mike shared each iteration of the work he was doing, and went deep into the design theory behind each character. Fascinating stuff.

Here’s the finished picture of my Dungeon World…
Here’s the finished picture of my Dungeon World group, currently deep within the bowels of Frostdeath Mountain… I’m excited to see what sort of trouble these kids get into. Their last session ended…

Categories
Musing Online Table Top

Terribly Dated Game Commentary

After having the core D&D fifth edition books on my shelf for well over a year almost three years, I finally had good cause to read them. (I'm a bit past the point where I can find the time to read RPGs just for the heck of it.)

I'm both surprised and delighted to discover how little of the Player's Handbook and Dungeon Master's Guide are actually rules for play: the (300 page) PHB's rules section is about 25 pages (with 175 for character creation, and 100 for magic-related stuff), and the DMG's section is roughly 30 pages, with the other 90% almost entirely devoted to world-building guidelines, advice, or examples of once kind or another (with optional rules from older editions of the game scattered throughout, allowing you to easily customize/homerule the system to whatever flavor of DnD you like best. Potion miscibility tables!)

It's weird to say 600 total pages of rulebooks represent a lean, simple system, but it really does. Good game.

Categories
Musing Online Table Top

Ready for Prime Time

Last night, we started a new Dungeon World game with the regular Tuesday night group. As I shared yesterday, I've been pretty excited about the game, as have the players, and it went about as well as I'd hoped.

But that's not what I'm posting about.

Normally, +Kaylee Testerman isn't around on Tuesday nights, but she was last night, and in lieu of doing some Overwatch matches with her (which is what normally happens if she's around and has no homework), I asked if she wanted to join the game.

She did.

Now, Kaylee's played quite a few RPGs with me, her cousins, and even with Sean, but she's never joined in on a 'regular' play group, and after I asked and she said she was in, I had a few niggling worries because… come on: she's eleven. She didn't even know two of the guys in the group. What if she ending up being the "super annoying kid of the GM?"

I may be (probably am) biased, but really I needn't have worried. She was focused, polite, thoughtful, inventive, and just all around a positive contributing member of the game – I was particularly impressed with her answer to the question I asked each player: "This land is beautiful/desolate, because…" (here: https://youtu.be/ML-LUfjNgas?t=1h10m26s), but all of her play showed so much thought, I worried people would think I'd coached her.

(She told me after that game that during the owlbear fight, she'd been googling "how to take down big monsters in fantasy games" so she'd have a good action to take when it was her turn.)

Nerd-gamer-me was proud as could be.

Categories
Musing

Rebels season 3 finale

Ezra Bridger in bubble helmet space suit, Blaster pistol, and lightsaber was the very picture of classic pulp Adventure.