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Category: Game Design

Working on a Thoughtful Representation of Drug Addiction for Masks

2019-08-07 doycet Actual Play, Game Design, Table Top

Hello! Things have been a little quiet on the Masks RPG front lately, because the end of summer is bananas

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The Smartwood Children (a Lasers and Feelings hack for my kids)

2019-07-07 doycet Actual Play, Game Design, Links & Resources, Table Top

This weekend has been chock-a-block with face to face gaming goodness with cool kids. Friday was the 14th session of

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Girl Underground meets the TARDIS?

2018-12-12 doycet Game Design, Links & Resources, Musing

There’s a game in development called Girl Underground, which focuses on a central Girl (in the vein of Alice in

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Jonesing to play Zombie World

2018-11-07 doycet Game Design, Links & Resources

Enough that I made up a new Enclave option… one I’m surprised doesn’t exist.

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The Hollow, by way of World of Dungeon: Turbo

2018-11-07 doycet Game Design, Links & Resources

I’m running a game for my kids, inspired by The Hollow series on Netflix, and for said game I’m basically

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Fire Goose

2018-10-14 doycet D20, Game Design, Links & Resources

Created at the behest of Mark Hunt, for a silly little project on MeWe. Fire Goose Small beast, probably evil

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Masks Prep: Brainstorming + Random Situation Tables

2018-03-19 doycet Game Design

MOST IMPORTANT BIT – Problems, difficulties, goals, and victims should all have a FACE (or faces): people that the heroes

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How to Train Your Dragon with Risus hacks

2018-02-21 doycet Game Design

I’ve been playing an RPG with my kids set in the Archipelago of How to Train Your Dragon. As a

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PbtA with Little Kids

2017-01-14 doycet Game Design

(I found this in a text snippet, as though I meant to post it, but as near as I can

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Pondering FAE Tweaks for Star Wars: Rebel Ops

2016-04-10 doycet Game Design, Musing, Table Top 4 comments

A few days ago, I publicly mulled over how the game is going. That post attracted quite a bit of

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200-word RPG Challenge submission: Freaks

2016-04-02 doycet Game Design One comment

So this thing is happening: The 200 Word RPG Challenge puts your writing and editing skills to the test! What

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Thinking about Spaceships and Star Wars because… well, OBVIOUSLY

2016-02-26 doycet Actual Play, Game Design, Musing, Online Table Top

First, before getting into the “thinking” part, I’ll just embed this silly song with clips from a bunch of spaceship

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Converting Starship Stats from WEG to Fate

2016-01-12 doycet Game Design, Table Top

Contrary to the evidence from this and previous posts, I am definitely not running thinking about running a Fate-based Star

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Mulling over a Star Wars game

2016-01-10 doycet Game Design, Musing

Like (I imagine) a lot of folks, I’ve been thinking about how I’d run a Star Wars game, if I

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Playing Hero Kids with my Hero Kids

2015-03-11 doycet Actual Play, Game Design, Links & Resources, Table Top 2 comments

Last night, in lieu of normal bedtime activities (reading Winnie-the-Pooh, Justice League I-Can-Read books, or our new favorite, Bone), Kaylee

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Mulling Over *Mountain Witch* mashups

2014-08-27 doycet Game Design, Musing, Online Table Top, Table Top

For the last few weeks, I’ve been working on stuff related to the Mountain Witch, specifically: Prepping for a traditional

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Fate of the Four Nations (playing FAE in the world of Korra and Aang)

2014-07-17 doycet Game Design, Musing, Table Top

My family’s getting caught up on Avatar: Legend of Korra, which has unsurprisingly led to my daughter broaching the possibility

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Wildstar Tabletop Gaming, by way of FAE/Jadepunk

2014-06-30 doycet Game Design, MMO & Computers, Musing, Online Table Top, Table Top 2 comments

“You should do a Wildstar game,” opined my daughter. “Sorry?” Her comment confused me, both because Wildstar is an MMO

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FATE: The Goddamn Batman

2013-06-18 doycet Game Design, Musing, Table Top 2 comments

So there are ways to stat out Batman as a starting character. But (a) someone already did that and (b)

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Fate Core and Fate Accelerated Pseudo-review

2013-06-06 doycet Game Design, Musing, Table Top

So, a few days ago, a conversation I was having on g+ crossposted to this blog. That wasn’t intentional, but

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Life in Eve: You Play How You Practice – Putting the Play into Practice (4/4)

2013-04-30 doycet Game Design, MMO & Computers, Musing 5 comments

Whew. Okay, let’s see if we can pull all this musing into some kind of coherent plan for missions. There’s

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Life in Eve: You Play How You Practice (3/4): Stages of a Mission

2013-04-19 doycet Game Design, MMO & Computers, Musing 6 comments

So let’s continue this conversation about how to create new PvE missions in Eve that are more engaging, interesting, and

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Life in Eve: You Play How You Practice (2.5/4) — Answering Questions and Comments

2013-04-18 doycet Game Design, MMO & Computers, Musing 2 comments

The last couple posts have attracted some good questions and feedback, and raise some points I want to address before

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Life in Eve: You Play How You Practice (2/?)

2013-04-17 doycet Game Design, MMO & Computers, Musing 8 comments

So here’s the premise: PvE mission content in Eve comprises some of the weakest PvE content in any MMO, and

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Life in Eve: You Play How You Practice (1/?)

2013-04-16 doycet Game Design, MMO & Computers, Musing 3 comments

When I first started playing Eve in earnest (which does not count the attempt some seven years ago) I went

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Life in Eve: Heavy Hangs the Head

2013-02-05 doycet Game Design, MMO & Computers, Musing 5 comments

This bit of reflection came out of a (sadly) half-finished conversation with Dave and Margie, where we were talking about

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Life in Eve: How I Learned to Love Hating “Safe Zones” in New Eden

2013-01-31 doycet Game Design, Musing 5 comments

I didn’t intend to write any more stuff about CCP and the development direction of Eve; it’s not really what

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Life in Eve: Life on the Playground

2013-01-30 doycet Game Design, Musing 10 comments

My kids go to a charter school. This may not mean much to anyone reading this, so I’ll sum up

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Life in EvE: “I’m not a Pirate.”

2012-12-18 doycet Actual Play, Game Design, MMO & Computers

A few nights ago, members of the militia had banded together to work on retaking an Amarr-held system in the

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Life in Eve: Retribution is Coming #eveonline

2012-10-02 doycet Game Design, MMO & Computers 4 comments

So last night, I actually found myself online at the same time as Em, and we had time to talk

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
Kiri's symbiote saves him... from something, or for something?
Quinn pulls on the strings trailing from everyone on Providence Station.

2026 02 03
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