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Category: Musing

The 10’x10′ room meets the next generation

2003-09-15 doycet Game Design One comment

Related to this post on Justin’s ongoing struggles to improve (and our ongoing struggles to help him), I felt I

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Being the Grown-up Gamer

2003-09-09 doycet Game Design One comment

Stumbled across an old article on Pyramid’s site entitled “How to keep Gaming after Adulthood”. The author makes some excellent

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Mashup, by gummint!

2003-08-28 doycet Game Design

Population: One: Monday Mashup #6: Huck Finn Huck, the quintessential youth, and Jim, the quintessential outsider, float down a river

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@puppet

2003-08-24 doycet Game Design 3 comments

WISH 61: Characters for Other People Come up with a character concept for one to three other gamers you know.

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Fantastic Who?

2003-08-20 doycet Game Design 3 comments

Population: One: Monday Mashup #5: Fantastic Four I don’t believe I’ve ever read any Fantastic Four of any kind, so

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Posting this to mention I’ve got nothing to post

2003-08-20 doycet Game Design

Roll the Bones: Role Call 28: Unusual settings What’s the most unusual setting in which your game has been set,

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“My hero bares his nerves along my wrist”

2003-08-15 doycet Game Design 3 comments

Without prelude or explanation, my Spycraft character.

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Mashup 4: Neuromancer meets…

2003-08-13 doycet Game Design

Population: One: Monday Mashup #4: Neuromancer. Let’s put this in a non-standard game system. How about the excellent Dreamwalker system/setting

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Mashup 3: Narnia

2003-08-13 doycet Game Design One comment

Population: One: Monday Mashup #3: Narnia First off, I have to say that I LOVED the meme-author’s take on this

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Mashup: Body Snatchers

2003-08-13 doycet Game Design

Population: One: Monday Mashup #2: Body Snatchers I say: Body Snatchers/Nobilis.

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Mashup: CSI

2003-08-13 doycet Game Design

The concept of this little excercise from Population: One is this: take a concept from a common or popular show,

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Verboten

2003-08-10 doycet Game Design 2 comments

Roll the Bones: Role Call 27: Verboten! If you were somehow forbidden from playing with your favorite system, genre or

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Assimilating the Straights

2003-08-08 doycet Game Design 3 comments

Perverse Access Memory: WISH 59: Games for Non-Gamers Name three games you might use to get someone who has never

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If I only have five of me.

2003-08-05 doycet Game Design

Roll the Bones: Role Call: DIY: Can you summarize two campaign concepts you’d create for player with identical tastes to

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Magical Box of Limited Expectation

2003-07-25 doycet Game Design

Perverse Access Memory: WISH 57: System, Setting, Style, and Play Do you find that you play differently when you play

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Ch-ch-ch-ch-changes

2003-07-24 doycet Game Design 7 comments

Randy and I were having a conversation last night about character ideas and starting power levels. I’m one of those

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Having my druthers

2003-07-22 doycet Game Design 2 comments

Roll the Bones: Role Call 25: The ideal group: “What qualities would your ideal group possess?”

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Psychoanalysis and the Gamer

2003-07-21 doycet Game Design 7 comments

So my biggest problem with the games I’m running right now are: 1. Most are too big (have too many

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Wish

2003-07-18 doycet Game Design 4 comments

Perverse Access Memory: WISH 56: Friends and Associates Do your characters have friends and associates who play a regular role

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2003-07-07 doycet Game Design 3 comments

Roll the Bones: Role Call 24 Have you ever felt like it was time to take a break, short or

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Woulda coulda’s.

2003-07-07 doycet Game Design One comment

Perverse Access Memory: WISH 51: New Genres What are three genres that you?ve had limited exposure to as a gamer

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Schticks and Schtones

2003-07-07 doycet Game Design

Perverse Access Memory: WISH 53: Schtick What are three examples of physical or verbal schtick that you?ve used to develop

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Favorites

2003-06-24 doycet Game Design 2 comments

Role Call 23 What’s your favorite character you’ve made up for a game that you never got to play? Hmm.

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Faves

2003-05-27 doycet Game Design One comment

I’m combining two role call questions into one post. Role Call 19: In what pre-fab roleplaying setting have you had

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Matrix/Nobilis connection

2003-05-15 doycet Game Design

Just seen it. No spoilers. I will, however, say that as much as the first Matrix could ‘map’ to the

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Nefarious Plots

2003-05-09 doycet Game Design One comment

WISH 46: Plot, Plot, Plot How do you define the word ?plot? in a roleplaying game? What is plot and

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Ubiquitous

2003-05-06 doycet Game Design

I’m at that stage in learning/absorbing a game where I eat/sleep/breathe the thing. Unrelated: This is real turning point —

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“I’ve got 13 points in Breaking Stuff, specialized in ‘The Plot'”

2003-05-05 doycet Game Design 3 comments

Note, the following meandering bit uses examples from X2, so if you haven’t seen the movie yet (and I’d recommend

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Shout out

2003-05-02 doycet Game Design 4 comments

WISH 45: Accolades and Warm Fuzzies Who are some gamers you admire and appreciate? Name three (or as many as

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Making Time

2003-05-02 doycet Game Design

WISH 37: Schedules and Circumstances How do you prioritize gaming in your life to make sure it happens on an

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Highlight from last session.
Chrys, Gee, and Aitch stop in at a diner. Charlie catches up with them later.

2026 10 03 16 41 05 timebolted

Music on the diner Radio at the end of the session: https://youtu.be/YwozDusaQxs
Tim and I continue playing through The Quiet Year to build out the new sector of Cobalt Reach.

2026 09 29
Sean and Zoe join the game as teen supers-on-the-run, Gee and Aitch.

And, once again, the GM gets to drop a reveal he's been holding onto for over two years. It's pretty good.

2026 09 19
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
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