This is an RPG intended to be played with kids. It requires one adult (or semi-adult) GM, and assumes that the player characters go out and have adventures. Said adventures need not be violent gore-fests, but they can be heroic swords-and-sorcery affairs if that’s the way you swing. There is a built-in “Boss Fight” at the end, but that can be a mean substitute teacher as easily as a dragon.
Excellent.
I sent this to the husband to try with the kids. The kids want to game with us, but I keep telling them they have to learn to read. This is the real roadblock… and it’s frustrating as heck, too.