Tonight, the first proper session of Apocalypse World: Ironwall with Kate and Kim and Amanda.
Sunday, Masks: Phoenix Academy with Kaylee and Jaime and Jaime.
Monday, Scum & Villainy: The Fast Buck, with the regular crew.
(Also possibly boardgame night with coworkers on Saturday.)
I’ve got a leeeettle bit of stress about all this, since
- The Ironwall game hasn’t quite clicked yet, and I’ve gotten a bit of dead silence from the players when asking some questions. Things are starting off with a pretty high-tension scene, so one way or the other things are going to be MOVING straight away… (just hope it’s not “off a cliff”).
- Scum & Villainy is… not a great match for the regular crew. We’ve talked about it, and there’s enough interest in both the story we’re doing and in NOT changing systems mid-game that we’ve collectively agreed to keep on keepin’ on, but it’s still A Thing. (We haven’t even gotten into Resistance Rolls, which are probably my least favorite mechanic in a pile of unloved toys.)
SO: lots of gaming to look forward too, but a few landmines to look out for at the same time.