Dungeons and Dragons, 4th Edition.
I’m sorry, I’m just hearing too much good stuff about it. The indie roleplaying community is going gah-gah over it. “If old-school basic Dungeons and Dragons were rewritten by Days of Wonder, after they’d played Spirit of the Century for six months.”
It’s meant to be a high magic game… crazy high magic like rivers of flowing earth and villages of dragonblood humanoids. Dunno if I love that, but …
Eh. I dunno. I mention it mostly because of the great reactions from people whose opinions and gaming tendencies I frequently agree with, and from this actual-play write up, in which the gamer’s seven year old son plays through the first DnD 4th edition module, simultaneously running five characters, keeps all the rules straight (even for Attacks of Opportunity), and outmaneuvers his dad.
I confess: the battlefield rules sound really fun.
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It does sound like fun, from the way Tony (and others) have described it.
No immediate plans to run right out and get it, but if *somebody* wanted to give it a test …
Y’know how some people say (regardless of the truth of this) that indie folks frequently describe their games as “D&D done right”?
These days, I think if you heard an indie guy saying that he’d be talking about… D&D.
I, too, like what I hear.