I’m at that stage in learning/absorbing a game where I eat/sleep/breathe the thing.
Unrelated: This is real turning point — can the players I have in mind for a game withstand the unrelenting deluge of information I shovel at them as I try to absorb a thousand pages (counting the web) of information by osmosis and force of will?Anyway, when I’m at this point, you notice/imagine tie-in references in everything you see and read.
Dorothy Allison (author of Bastard Out of Carolina) says in an interview she likes characters who are S.O.B.s because they are capable of action. Interesting way of putting it.
“Remember that dirtbag who dumped you right before senior prom when you’d already bought a dress to match his tuxedo? Use that S.O.B.!
“Remember your indignation and hurt and copy it over into your character. Just change a few details for the lawyers. You steal people you love and people you hate.”
So, I read that, and the first thing I think is “weird, that’s exactly the same rules you use for who you can make Anchors.”
Then I start to wonder if that author/noble parallel was the point, which tells me I’m thinking about it too hard.
Anyway, I thought it was a good quote — I probably would think so even if I wasn’t on this current … what did ***Dave call it? “Nobilis kick.”
Which is a fair enough assessment. 🙂