Linear vs. Gestalt vs. Emergent Play
Very interesting post from Brand. One of the reason I really like the “Gestalt” kind of game (as he defines it) is because of the players I know — assuming you’re all setting out to tell a story (granted, not always the case) — what better way to harness the creative power of so many cool people than a game where everyone has the right and ability to influence the setting and story?
Interesting stuff.
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Personally, I would go with “emergent.” I like the element of chaos, being able to cope with/react to the unknown.