One of the complaints/problems I've run into with previous incarnations of Fate were with character advancement. To be blunt, there wasn't any, or it wasn't satisfying for those familiar with more mainstream RPG gaming.
That is, without a doubt, a 'fixed problem' with Fate Core and FAE. The best demonstration of that I've found have been with write-ups like these: Conan's entire career as a series of FAE milestones.
A couple other great examples are Batman: Year One (http://station53.blogspot.com/2013/10/this-post-is-inspired-by-dt-butchinos.html) and Luke Skywalker in Star Wars episodes 4, 5, and 6 (http://mdpaste.appspot.com/p/agdtZHBhc3Rlcg0LEgVQYXN0ZRjZ6xgM).
Character Highlight: Robert E Howard’s Conan – Through His Career (FAE)
Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.” – …
Thanks +Doyce Testerman ! I think the best approach to character advancement in FATE and FAE is to not look at it as an abstract advancement system as in the vast majority of RPG systems. FATE and FAE are narrative games first, and for the advancement system to make sense, I really believe you have to keep that in mind. If what you modify or add is done so as a result of the story the character participates in, it works seamlessly.
Very, very cool. I really need to dive more into FAE.
+Dave Hill I happen to have playtest documents I'm supposed to be testing for Do: Fate of the Flying Temple…
HMMMMMMMM …
Maybe not this weekend, though …
🙂 Yah think?
I'm a big fan of the FATE system, though I've only experienced it playing the Dresden RPG. Still, I must agree with Reagan. It's a narrative system, designed for telling a story. When we consider our RL lives and how we develop over the years, we don't become paragons in one area w/o another area suffering. Instead, development in people tends to be slow and rather predictable.