RPG a Day: August 3rd, 4th, and 5th

August 3 What is something you have done with your game character that you are the proudest of?

I really don't get to play very much, so I don't have a long list of these kinds of examples. I never really been a player in a long campaign – I just run them. ūüėõ

Back in the heyday of DnD 3.0 and 3.5, I participated in all the local gaming conventions, especially the "Living" campaigns, since that let me actually, you know, play. My main guy in the Living Greyhawk campaign was Gwydion, a kilt-wearing skald (couple-three levels of barbarian, the rest bard). He was a ton of fun to play, and managed to pull off some pretty great tricks (detonating an entire necklace of fireballs, with only four hit points at the time, and surviving – probably tops the list).

I was especially happy when, at around level nine, events in the campaign and the path I'd taken Gwydion let him move into the "Spy" prestige class as he became an agent of the Crown of Furyondy. That was pretty cool.

I played him again, about a year later: older, grizzled, married, with a missing hand, and managed to berserk and pull off a 'trip' maneuver against a young black dragon, leaving the big bastard prone for the group's rogue to take apart. People still talk about that one.

Gwydion's probably the guy I wish I could play more.

August 4: What is the most impressive thing that you can remember another player’s character doing in a session?

The first thing to come to mind is +Margie Kleerup in our Star Wars game, fairly recently, driving a landspeeder across the backs of a herd of stampeding bantha as they thundered down a narrow canyon.

That, and probably +Kate Testerman's character from our short Don't Rest Your Head game, making paradox-level time travel totally work in an awesome way.

August 5: What story does your group still tell about your character?

As mentioned already, probably the time I successfully did a grapple/trip attack against a black dragon. He was only one size category bigger than my guy (Large), and not TOO strong, so with Berserk on (I was playing a Barbarian/Bard multiclass), I think I just needed to beat the GM's roll by… eight or something.

Basically, I had to roll reasonably well and he had to roll poorly, and that's pretty much what happened. ūüôā



  1. I did a lot of rulesy kung-fu with Gwydion that played really well within the story of the game itself…

    … He survived the fireball necklace because I knew if I could move through a doorway I'd basically have a 50/50 chance of either dying… or taking NO damage from the blast, so I did it. Then making the roll successfully. Tense moment!

    … Jumped out of a window in a tower because I knew the average damage die-roll for a fall that distance wouldn't kill him – kilt-flapping jokes notwithstanding…

    … The thing where Older Gwydion tripped the dragon was another situation where I basically did the math and figured I had a better-than-terrible chance of making the opposed strength check against the dragon, if I berserked first. It worked out. Would have been bad if I'd blown the roll, so if the result was a little cheesy, I feel like I paid for it with the risk involved. ūüôā

  2. Funny thing about falling damage in DnD: the further you fall, the more predictable the damage becomes.

    I suppose that's true of falling in real life, too.

Comments are closed.