Prepping for Breakers

We're heading out for a family vacation next week, my niece (13) is coming along, and she wants to do some gaming. (I've talked about gaming with Kaylee and her cousins in the past. It's a thing.)

Anyway, her only request was something "spooky" or suspenseful. Beyond that, "you and Kaylee pick something."

After some thinking (and considering what I'm going to be willing to pack), I've decided on Breakers (which is a hack/upgrade of World of Dungeons, which in turn is a hack of Dungeon World). – http://onesevendesign.com/breakers_wodu_turbo.pdf

The magical realm of Kyvr'ax has collided with Earth, shearing the dimensions and creating a mashed-up borderland between our reality and the monster-infested domain of the wizard Kai Shira Kai. You play working-class heroes who explore the twisted Break seeking fame and fortune. But don't stay too long, or the Cloud of Woe will surely find you!

Basically, it's an excuse to play modern-day characters dungeon-crawling like it's an ordinary job. Sort of Torg crossed with Inspectres? Sure. 🙂

Anyway, because it's Monday and I've got other stuff I'm supposed to be doing, I decided to come up with a table of Breaker origins/backgrounds. Just in case, you know?

https://docs.google.com/spreadsheets/d/1KKJJNXj7w55ESHpQYvwAggtBbC2el6YYg3PH1YKotv0/edit?usp=sharing

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