Paul Tevis, of Have Games, Will Travel, reviews 1001 Nights and Mortal Coil. Good, informative stuff.
Author: doycet
What is the “Social Contract” in a game?
I first read the phrase in Nobilis, but this quote from Mike Holmes breaks it down the best for me:
The number shall be Five
Most folks have been mentioning this for a year, but I’m just getting caught up: Five Geek Social Fallacies Geek
Fix-ed
Comments should remember who you are now. Subscriptions to individual comments MIGHT be working — it’s sort of hard for
Death! Debauchery! Tenure!
Saturday the 9th I rode down to Lee and De’s new place about an hour and a half away with
Galactic, Session Two
Denver Session 2: short on scenes, long on RP, fun, and future promise. Kate can attest: I came off this
Three shall be the number…
Well of Urd: Technique: Jared’s Rule of Three If you have the opportunity to describe something, give it one to
Dammit
Every time I give up on Capes and say “You know what? I just don’t know if it’s something I’ll
Dilemma Play
Another quote from the Fruitful Void thread, and this one is awesome. Both Narrativism and Gamism strike me as “dilemma”
We were talking about this a few weeks ago in some other context…
anyway: The Fruitful Void in Game Design A game design must demand that its human audience reach into it to
Smashed flat in the Social Footprint
TonyLB starts a conversation about the Social Footprint inherent in various game and non-game activities — the potential time required
Quote of the Day
“Every game works better when the players trust each other enough to fully get into collaborative retelling of the world.
“A tremendous amount of work to look pretty much the same.”
I’m just saying… I know how those people who restore historical buildings feel. Except… more blind.
Blog tweaking
Yeah, I’m fiddling with the design. I don’t intend to stay with what’s up here right now, but I wante
Adding Color
Well of Urd: Technique: The Importance of the Words Previously, Meanwhile and Later I’m hoping that this post will become
Measuring specific amounts of Peanut Butter and Chocolate
Okay, I can’t leave this alone yet, so… check it. Let’s say we want to chart coherently Narrativist games on
Oh yes…
Space Rat, Nathan Russell – 24 Hour RPG – 2005 Pwned. Coming soon to a convention near me…
The common reference point of which all others are but Shadow
You know… all this searching for common language in terms of game-stuff made me realize something else. I might never
Building a Barn — group campaign creation
Over in the chocolate/peanut butter post, MT said: I keep thinking that there are challenges that were made by players
In summation…
So… driving home after the Shab al-Hiri Roach game (which I still haven’t written about. :P), I had this simple
Chat with Kate (the dirty truth comes out)
me: hi 🙂 sorry, writing big comments. Kate: i saw some of ’em. My eyes glazed over… 🙂 me: Yep.
Is “subjective fun” redundant, or an oxymoron?
Awhile back, I posted a question up to the story games site, esentially asking seriously, how many sessions have your
Chocolate with Peanut Butter, or Peanut Butter with Chocolate?
So… after playing the Shab all-Hiri Roach tonight (which was fun and a really good time for all) and discussing
The Princes(ses)’ Kingdom!
Last night, I got to run The Princes’ Kingdom for Katherine. I write about it over on the Forge in
Not this, but that.
Randy and I were talking last night, and I mentioned Capes — parenthetically commenting that it and games like it
Super in a non-supers way
It occured to me a few days ago that I have very very few character City of Heroes or City
Capes cogitating
So I’ve been (slowly) reading and trying to parse Capes, from Muse of Fire Games. It’s slow going. … and
Type-cast
Over here, one of the Jason’s poses the question “What is your ‘Thing’.” What he means is… well, he gives
RW Emerson, on MMORPGs
You shall have joy, or you shall have power, said God; you shall not have both. — Ralph Waldo Emerson
The Aging Gamer
Story Games for Everybody – Designing for the 25-35 Demographic 3) I have disposable income, better than I had at