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Category: Musing

Fate Core and Fate Accelerated Pseudo-review

2013-06-06 doycet Game Design, Musing, Table Top

So, a few days ago, a conversation I was having on g+ crossposted to this blog. That wasn’t intentional, but

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Life in Eve: Illustrated Thought for the Day

2013-05-02 doycet MMO & Computers, Musing One comment
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Life in Eve: You Play How You Practice – Putting the Play into Practice (4/4)

2013-04-30 doycet Game Design, MMO & Computers, Musing 5 comments

Whew. Okay, let’s see if we can pull all this musing into some kind of coherent plan for missions. There’s

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Life in Eve: You Play How You Practice (3/4): Stages of a Mission

2013-04-19 doycet Game Design, MMO & Computers, Musing 6 comments

So let’s continue this conversation about how to create new PvE missions in Eve that are more engaging, interesting, and

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Life in Eve: You Play How You Practice (2.5/4) — Answering Questions and Comments

2013-04-18 doycet Game Design, MMO & Computers, Musing 2 comments

The last couple posts have attracted some good questions and feedback, and raise some points I want to address before

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Life in Eve: You Play How You Practice (2/?)

2013-04-17 doycet Game Design, MMO & Computers, Musing 8 comments

So here’s the premise: PvE mission content in Eve comprises some of the weakest PvE content in any MMO, and

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Life in Eve: You Play How You Practice (1/?)

2013-04-16 doycet Game Design, MMO & Computers, Musing 3 comments

When I first started playing Eve in earnest (which does not count the attempt some seven years ago) I went

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Life in Eve: Voting for CSM 8

2013-04-03 doycet MMO & Computers, Musing One comment

The elections for the eighth Council of Stellar Management (the CSM: a  group of players elected to represent player interests,

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Life in Eve: Local is Fine, and Here’s How to Fix It.

2013-03-22 doycet Actual Play, MMO & Computers, Musing 13 comments

First, a brief background, for the non-EvE players: Like most MMOs, Eve has a number of text-based chat channels built

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Life in Eve: Gambit Roulette

2013-03-19 doycet Actual Play, MMO & Computers, Musing 4 comments

Regardless of the game, I’ve never been particularly drawn to stealth classes. Rogues, Burglars, Assassins… you know the type. The

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Life in Eve: Heavy Hangs the Head

2013-02-05 doycet Game Design, MMO & Computers, Musing 5 comments

This bit of reflection came out of a (sadly) half-finished conversation with Dave and Margie, where we were talking about

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Life in Eve: How I Learned to Love Hating “Safe Zones” in New Eden

2013-01-31 doycet Game Design, Musing 5 comments

I didn’t intend to write any more stuff about CCP and the development direction of Eve; it’s not really what

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Life in Eve: Life on the Playground

2013-01-30 doycet Game Design, Musing 10 comments

My kids go to a charter school. This may not mean much to anyone reading this, so I’ll sum up

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Life in EvE: “I’m not a Pirate.”

2012-12-18 doycet Actual Play, Game Design, MMO & Computers

A few nights ago, members of the militia had banded together to work on retaking an Amarr-held system in the

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Life in Eve: Getting a Bad Feeling

2012-11-15 doycet Actual Play, MMO & Computers, Musing

So this is just a short post and, worse, it won’t make much sense or difference to anyone unless you

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Life in Eve: For the Tears?

2012-10-18 doycet MMO & Computers, Musing 2 comments

Forgive me, Gor, but this one was too good to leave in e-mail. Wait… so choosing be smart in Eve

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Life in Eve: A Tour of the Bringing Solo Back Interview with CCP Fozzie #eveonline

2012-10-03 doycet MMO & Computers, Musing

I’m often on voice comms while playing Eve, and a lot of the discussion lately has been about the changes

http://club-bear.com/podcast/BSB20.mp3

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Life in Eve: Retribution is Coming #eveonline

2012-10-02 doycet Game Design, MMO & Computers 4 comments

So last night, I actually found myself online at the same time as Em, and we had time to talk

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Life in Eve: Quick Post on the Hurricane Nerf #eveonline

2012-10-01 doycet Game Design, MMO & Computers One comment

Quoting CCP Fozzie: Since we plan to reduce the powergrid needs of all medium artillery by 10% across the board,

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Let’s play a Game

2012-09-05 doycet Musing 10 comments

Just because (a) I’m super busy right now and (b) this little quiz (via Reddit) has been running around in

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Funcertainty

2012-08-17 doycet Game Design, MMO & Computers, Musing

This is sort of a general gaming post, though it’ll end up talking about EvE very specifically at the end,

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Mulling over a ‘tapestry’ style throne-war game

2012-08-06 doycet Game Design, Musing 6 comments

So I’ve been reading the George R.R. Martin books. They’re good, and if you haven’t read them and like fantasy

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A few more thoughts on the “Blanket of Ashes” game idea

2012-08-06 doycet Game Design, Musing One comment

I’m not set on running this. Playing a ‘song of ice an fire’ style ‘throne war’ game also appeals. Just

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A Blanket of Ashes

2012-08-03 doycet Musing 25 comments

So I’ve been doing those things that lead to lots of nifty ideas ricocheting off each other — namely “reading

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Life in Eve: A Quick Thought on the Mate War #eveonline

2012-08-02 doycet MMO & Computers, Musing 3 comments

My Internet is out, so I’m writing this on my phone and don’t have the time, patience, or keyboard to

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Life in a Wormhole: Fleet Ops #eveonline

2012-06-04 doycet Actual Play, MMO & Computers, Musing 4 comments

CB and I are heading out of the hole for an “Amarr-themed” roam with Red vs. Blue. As a general

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A Network of Support

2012-06-01 doycet Musing

It’s consistently cool to run into people — folks with whom my connections are in no way literary (or to

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Briefly Topical (#eveonline)

2012-05-16 doycet MMO & Computers, Musing 2 comments

So this was on the login screen for Eve this morning: For those who are unaware, Diablo III recently released,

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“Day One, after Day Z”

2012-05-15 doycet Actual Play, MMO & Computers, Musing 10 comments

May15 18:40 Made it to the coast after our ship went down. Guessing I’m somewhere in Chernarus. Maybe the mountains

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Mass Effect, Creative License, and the Rights of the Player in a Story/Game #me3

2012-03-27 doycet Musing

This post is (thankfully) going to be shorter than yesterday’s. I wasn’t going to write another one on this topic at all, but there was a really good comment on yesterday’s post that led to a really long reply on my part — so long that I figured it would be better served as a […]

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
Kiri's symbiote saves him... from something, or for something?
Quinn pulls on the strings trailing from everyone on Providence Station.

2026 02 03
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