Spirit of the Century is a great game for high-adventure pulp hero gaming. It’s not so appropriate for Chandleresque pulp-noir
Clanky goodness
steampunk magazine – putting the punk back into steampunk
As though I needed another reason
[Breaking the Ice] – You proved me wrong! When I initially heard about Breaking the Ice however-long-ago that was, my
Not playing WoW for the last three weeks is killing me…
but this is worse: if I hadn’t put the whole game on pause until I finish my rewrite and the
Random Spirit of the Century quote
Pulp runs on a few simple principles: action, science and optimism. Of these principles, optimism is the most potent.
I have played Spirit of the Century and I am exited.
There are a dozen reasons why, but the bottom line is that I think this is quite possibly *the* game
Boiling down Theory
Most of the roleplaying game theory out on the intertubes that originated on the Forge is part of the Big
Redundant systems for more reliable performance
So there’s a guy out in NYC who’s running a regular weekly game. Yes, to me that’s notable and enviable
What I keep coming back around to:
I enjoy games that have more story-focus than DnD… Don’t get me wrong: I like tactical games. I really do.
Old School Holocaust
The boys of the Durham Three go super-old school with a game of Twilight 2000 and discuss what about the
“I’m so making a post from this email.”
So Dave is getting ready to run a Primetime Adventures game, and in between bouncing actual Show ideas around, we’re
Theory, Hardcore
I was going to do two posts this morning; one about this, and one about someone using Spirit of the
“First we show the fish FIRE, so that it will know FEAR…”
“… then we eat it!” An artifact of the Florida trip. 🙂
I hate that idea umm… Here’s what I like about that idea…
Remi, from the Durham Three podcast, posts some actual-play on Primetime Adventures, played at Camp Nerdly (which ran the same
The “we just had a joke” timer.
GameCraft :: View topic – The Disruption Hourglass of Death (table rule, any game system) Anyway, I do love our
Elemental
I dreamt a game mechanic last night, based on the five Chinese elements and Rock-Paper-Scissors, as in “Fire scours Earth.
Primetime Adventures: Finally!
Dave’s still putting up the AP from the Pilot Episode, but I wanted to get a link up to PrimetimeAdventures
There goes the rest of this week…
The Mid-Manhattan Picture Collection Table of Contents
When is a game “finished?”
Lots of talk in the last couple days about what constitutes a “finished” game. (My threads on teaching your game
Teaching Your Game: Using Adult Learning Techniques to Deliver Game Content
In an email, Jason Morningstar wrote: Hey Doyce! Your comment: “I’m a professional editor for technical publications and training delivery
Forge Con, the “quick” version
I left my journal/notebook at home today (along with a bunch of otther stuff I should have remembered), which included
Bringing Down the Finnish Pain
The Bringing Down the Pain “Group” rules from the Finnish version of TSOY, translated back into English. It’s worth noting
A little bit on Refreshing Pools in Shadow of Yesterday
Before I head off to Chicago, a quick link to a post that starts out asking [TSoY] Refresh: with who?,
Why do I like gaming?
It’s the people. The long and the short of it is that I like the people I meet through gaming.
Random Thought on Tweaking a Game System for a ‘weird’ setting
So here’s a thought, grown from an offhand comment in a podcast last week. If you’re going to run a
“Roflmao
Funniest Machinima video I’ve seen in awhile, even if you’ve never seen WoW. Great spin on a classic Muppet bit.
Organizing my game books
Specifically, organizing each book, internally. I’ve done this a lot in the past, simply because the games I was running
Not-so WoW
WoW PvP Frustration — not coming from where you’d expect. There’s some pretty cool stuff you can get for your
WoW
Grezzk (my first/main character in World of Warcraft) dinged level fifty a few nights ago. Almost simultaneously, he achieved Exalted
My favorite phrase from the Gaming Internet, this week:
“Crazy Moon Language Forgite Babble Theories”