This is a SotC rules tweak. I didn’t come up with it, though I am tweaking it. FATE and Spirit
In a highly volatile nutshell
Fred Hicks asks: What do *you* think needs to be in a 15-minute demo of Spirit of the Century? The
Nine Princes in Pulp: Session One
“Camel Cigarettes and the fresh taste of Colgate’s tooth-whitening Paste are proud to present our heroes in… The Moon Bridge
Too much awesome for a single sentence.
So one of the players coming by on Friday to make up a character for our spirit of the century
*blows some dust off*
I’m finally done with all the stuff that’s been keeping me from playing any WoW or CoH — I’ve been
Hmm
I think, assuming that Birdwell Island is a Chancel (which is clearly is, otherwise all the mortals would have gone
And… Action!
As I already mentioned, we played some Primetime Adventures this weekend — this was the first episode after the series
Man, I am loving Primetime Adventures
So I’ve run two sessions of PTA now (the Pilot and now Episode One of “Strange Allies”: fighting the arcane
“You’re a player, too.”
Story Games for Everybody – I’m not enjoying running Primetime Adventures. I’ve run PtA a couple of times and played
So. Much. Fun.
RPG Motivational Posters: all 400 of them.
“Now a regular weekly publication!”
It’s a Spirit of the Century-palooza. First, we had a character generation shindig down at Lee and De’s for Nine
Bang bang bang
I’ve talked (a lot) in the past about running games that are essentially built on nothing but Bangs (or as
Hell did not freeze over, but it did get a little brisk down there.
So I went down to Lee and De’s yesterday and, with Randy, Meera, and Kingsley, made up characters for a
Conflict Resolution vs Task Resolution: FIGHT!
So there’s a conversation on Story Games about “Conflict Resolution” systems and “Task Resolution” systems, and asking which one people
Get ready for adventure!
Until we figure out what we’re going to call this floating pick-up pulp game, I’m not going to make a
Wierd internet gestalt
So, I was at the Forge forum, and reading down the forum thread: [Forge Midwest]Interview with Ron Edwards, and promised
So what the heck do I need a GM for?
Over on this post: I want to play with all the rules, Meera asked some fantastic questions. These questions were
I want to play with all the rules.
I’ve had a chance to play in a couple games outside my normal list in the last couple weeks, and
More SotC Stuff
Spirit of the Century reference sheets. Most excellent.
SotC Hack
John Harper (author of Agon) is playing in a Spirit of the Century game and hacking in some things that
It’s big, it’s beautiful, it’s illustrated, and it’s finally DONE.
Television Without Pity (not really) presents a recap of the first half of the two hour series premiere of Ill
oooooh…
Gunporn.
For the record…
Spirit of the Century is a great game for high-adventure pulp hero gaming. It’s not so appropriate for Chandleresque pulp-noir
Clanky goodness
steampunk magazine – putting the punk back into steampunk
As though I needed another reason
[Breaking the Ice] – You proved me wrong! When I initially heard about Breaking the Ice however-long-ago that was, my
Not playing WoW for the last three weeks is killing me…
but this is worse: if I hadn’t put the whole game on pause until I finish my rewrite and the
Random Spirit of the Century quote
Pulp runs on a few simple principles: action, science and optimism. Of these principles, optimism is the most potent.
I have played Spirit of the Century and I am exited.
There are a dozen reasons why, but the bottom line is that I think this is quite possibly *the* game
Boiling down Theory
Most of the roleplaying game theory out on the intertubes that originated on the Forge is part of the Big
Redundant systems for more reliable performance
So there’s a guy out in NYC who’s running a regular weekly game. Yes, to me that’s notable and enviable