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Tag: fate

FATE: The Goddamn Batman

2013-06-18 doycet Game Design, Musing, Table Top 2 comments

So there are ways to stat out Batman as a starting character. But (a) someone already did that and (b)

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FATE: Statting out Supers, because why not?

2013-06-14 doycet Musing, Table Top

Inspired by Ryan’s work on representing the Avengers and the JLA in Fate, and because I’m getting my head around

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Fate Core and Fate Accelerated Pseudo-review

2013-06-06 doycet Game Design, Musing, Table Top

So, a few days ago, a conversation I was having on g+ crossposted to this blog. That wasn’t intentional, but

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Diaspora Hacks, by way of Dresden Files

2010-06-25 doycet Actual Play, Musing, Table Top One comment

After a series of scheduling problems, we finally got back to the Diaspora game last night for the first time

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Sacrifice, Interesting Failure, and Diaspora Hacks

2010-05-13 doycet Game Design, Musing, Nobilis, Table Top 2 comments

I’ve been thinking (and talking) about sacrifice in games, and how that ends up playing out at the table. Originally,

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Diaspora, Session 2: Fight!

2010-04-02 doycet Actual Play, Table Top One comment

When we last left our space-faring heroes, they were delivering a cargo bay full of “mining equipment” to a (one

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Diaspora: Cluster and Character generation (ridiculously TL;DR)

2010-01-26 doycet Actual Play, Table Top 4 comments

Exactly one year after our first gathering, the Wednesday night group got together for our first session of the new

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
We make some sacrifices to get things running again. Sometimes, it even works!

2026 08 11
After a long break for personal time and some big life changes, we return to Quintin and Kiri as they try to get things patched up and working again.

That... does not happen.
"Let's try out the combat system," they said.
"What could go wrong?" they said...


2026 05 26
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