[The following was originally posted on my main blog, but as it’s gaming-related, I figured I’d put it over here
Tag: writing
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What […]
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”
Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”