Heroquest, Spring Fountain: 1

On Friday, the group for whom I normally GM DnD got together to play Heroquest. I’ve been nudging at the group to try something other than d20, and I’ve had a good responses from individual players in the past (with one exception, everyone in the game has played at least one session of what I’ll lazily term “forge games” — four have played InSpectres (but not together), four have played Sorcerer (though, again, not together, and not the same four), et cetera — but this would be the first time that the gaming group as a group would be trying out a more narrative (if not specifically narrativist) system.
This came about largely because one of the players couldn’t make the regular game (out of town for the holidays), and we’re coming close to the end of that campaign, and no one wants anyone to miss anything, so there was an opening. We ran almost 100 percent of (list method) character generation using a player-briefing that I posted to my wiki followed by lots of emails. Lots. The character briefing and character sheets are viewable here.
Between the basic setup and the characters that were presented, I’m half-expecting things to devolve into a Blood Opera, but I’m okay with that. 🙂
Anyway, here’s summary of what went down.


  1. It sounds like an awesome session. Wish I’d been a fly on the wall. I liked Eustef at dinner; it sounds like you’ve made him someone to respect, if not love.

  2. That was really where the session began to pull together — it was pretty much a mess up to that point, but everyone seemed quite interested and engaged for that scene, even if they weren’t directly involved.
    Really, that was the scene where things got started. If I’d rearranged things that had happened prior to happen later, it would have been the strongest way to start the session.
    Ah well. Hindsight 20/20 and all that. Still wish we could play again sooner than the new year.

  3. Doyce.
    One thing that I talked to Randy about was that scene. He enjoyed it. But one thing that we came up with was that you could have used the Nobilis NPC rule fairly effectivly during that scene. Jus thanded out some cards of what you wanted covered and then played it out.
    Just a thought for next time.

  4. Really, that would probably be termed the “ars magica troupe rule”, if I’d ever played that.
    Good idea. Only problem there is that not many people got a chance for input even if they were there.
    It might have been more … hmm.
    Okay, here’s a thought: that scene worked fine and engaged everyone — there were other scenes that didn’t — THOSE are the scenes where some troupe-style NPCs would have been handy… someone playing Jacques grounds keeper… a couple of the peasants at that breakfast.
    Heck, a couple of the peasants playing through the rite the night before with Lori might have been cool.
    Good thoughts for next session, although there won’t be as many ‘set’ scenes.

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