… as explained by Tycho at PA. (See link and disregard first paragraph, which is mostly about something else.)
"When I try to write about Wildstar, I get stuck in a sort of spiral. I don’t really know where to start, because everything refers to some other part. It’s interlaced in a way that reinforces everything. […] So where do I even start? At what point of the spiral do I bring you in, and begin to chart it? Maybe I’ll figure it out if I log in and play this instant."
Yeah. It's pretty much like that.
For me, Wildstar has created one of those vanishingly rare situations where, if I have a question about how something works, I would rather log in and spend two hours playing with that thing to figure it out… than take twenty seconds looking up an answer.
I'm still looking for the element or aspect of play – a class, a path, a trade, something – that I can point at and say "There. I do not enjoy that. I would not want to play a character with that as a core facet."
I have eight 'main' characters because so far, I haven't found it.
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