Under normal circumstances, I wouldn’t be blogging about this game at all, right now: the last anyone would have heard about it would have been Session 3.
That doesn’t mean the game is going poorly! Far, far from it. However, there’s a ton of other stuff going on at the moment (work stuff, writing stuff, audiobook stuff, end of semester stuff, kids stuff, family stuff), and the simple fact is this: if the only way I had to record what happened in this game was writing down a detailed actual play, then nothing would be getting recorded.
Luckily, that’s not the case, since we’re playing the game on Google Hangouts “on air”, which automatically records it to Youtube. A bit of tweaking, settings changes, and playlist adjustment, and we get an excellent record of everything “previously on.”
This is everything so far:
I don’t think having these video recordings have made me any more or less likely to write down an actual play, but it does make me very happy something is being recorded, even when I’m stupidly busy.
Also, there are a few other nice benefits:
- When I have time to ‘do stuff’ related to the game, I can prepare things for the next session, instead of writing about the last one.
- I can rewatch prior sessions (or play them on my phone during drives and just listen to them podcast-style) to remind myself of stuff I’d introduced that I want to reincorporate.
- The roll20 app is WONDERFUL for giving me a central place to both store and organize all the random stuff I’ve pulled together for the game, while at the same time providing means for sharing it with the players.
So: sorry for not writing things up in detail, but for real detail, nothing works much better than listening to exactly what happened in the session.
I will certainly have a post-game analysis of the good, bad, and ugly for both the game and for the Hangouts/Roll20 gaming medium. At this point, I would guess that we’ll have about eight sessions in total (tonight’s will be seven). Eight was my first estimate, then I’d started to think it would run to nine, but last session (after some hemming and hawing) the players sprang into action and pretty much skipped right over a whole subplot that didn’t grab them, so we’re back on track for eight.
The big challenge tonight? Everyone kind of split up, so we’re going to be splitting the camera time between three different scenes for awhile, which may or may not slow things down – we’re splitting up the camera time, but covering three times as much ground? Maybe? My guess is it’ll be a wash, or possibly lose us a bit of time on an additional scene where everyone gets caught up to everyone else.
I’m excited: this is the most consistent and continual RPG thing I’ve been able to run in over three years – as far as ‘online tabletop’ gaming goes, the tech has finally arrived in my opinion – I don’t know if it’s a golden age for online tabletop gaming, but it sure feels like it.