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Category: Game Design

So this is what that feels like

2002-06-24 doycet Game Design 6 comments

Wendi was there first, and Rey showed me how the damn things worked, but I really feel like, within the

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Bit Players

2002-06-24 doycet Game Design 2 comments

Turn of a Friendly Die has an interesting little query: Describe three NPCs (not major villains) that you really liked

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Dirty Little Secrets

2002-03-18 doycet Game Design

I don’t mind how many exp I give out in the DnD game, because I won’t miss this game when

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OGL stuff

2001-11-16 doycet Game Design One comment

These guys want me to do some work with them, prompted by Hocus Pocus, Mumbo Jumbo (which I wrote for

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Cool

2001-10-18 doycet D20, Game Design

Added a new Shapeshifter class to the d20 Amber Basic Character Classes. I really like how that guy turned out.

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d20

2001-10-17 doycet D20, Game Design

Updates to the Amber d20 pages. Specifically, did some work on the character classes, notably Ranger. Started the painful process

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d20 Amber

2001-10-12 doycet D20, Game Design

Yeah, you read that right. I finished up the rules for running Amber using the d20 system.

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Blast It!

2001-10-10 doycet Game Design

(but for how much damage?) I’m really close to a new version of Swift, but I’m hung up on how

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Chaos reigns at the "celebratory party" when Kiki’s failed attempt to redirect an aggressively happy drunk sparks a bar brawl. 

Meanwhile, Diana is panicking about what she's done to help her sick brother. Kiki agrees to help her out, and the investigation leads the party to the realization the Fainwick's usual seven-day cycle is not operating in Hush, but the protective wards are flickering and the the Wither Wild is leaking in, in more ways than one.

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2025 10 26
Our heroes regroup in the small village of Feainwick, recovering from the intense conflict of the previous night. After a necessary switch to Foundry VTT, this session focuses on downtime, the lingering effects of the battle, and growing unease within the protected community.
Session Highlights:

• Recovery and Downtime
• The Chef, the Shock Troop
• Magical Leakage
• New Gear! By all means borrow the old boyfriends jacket...
• The Party! (of Suspicion)
• Charming the Crowd
• Diana's Panic
You've been asking, so let's talk about why to try Daggerheart (from a non-DnD POV).
Our heroes (with a guest heroing from Jamie) defend the village of Hush while the Arcanist gets the protective wards back up.

2025 08 03
Kiki, Nonny, and Stoat arrive at Hush, and find out how the town has been able to avoid both the Witherwild and Haven troops for the last two years - magical wards.

Then they... well. You'll see.
We join our heroes in route to the village of Hush, escorting a cart full of weapons.

2025 07 12
- 2025 07 07

Character generation.
Another "one shot" (ha) with my family over summer break.

This time, we're playing Psi*Run, about supers on the run from a shadowy organization.

We missed the Prologue, and picked up after character generation and the inciting "Crash" incident.
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